filters-and-postfx

Apply GPU-based filters and post-processing effects to Phaser 4 games.

Updated May 24, 2026
One-click install
npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill filters-and-postfx-simon-tanna
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: filters-and-postfx
Source: https://github.com/simon-tanna/pip-maze-v-2/tree/main/.claude/skills/filters-and-postfx
Command: npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill filters-and-postfx-simon-tanna

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill enables you to add advanced visual effects like filters and post-processing effects to your Phaser 4 games, enhancing the visual experience for players.

Core Features & Use Cases

  • Filters: Apply various filters like glow, blur, color matrix, barrel distortion, and more to game objects and cameras.
  • Post-Processing Effects: Implement shaders and effects that modify the appearance of the game on-the-fly.
  • Use Case: Use this Skill to create a vibrant and immersive game world with effects like lens flares, light trails, and depth of field.

Quick Start

Use the filters-and-postfx skill to add a glow effect to a sprite:

sprite.enableFilters();
sprite.filters.internal.addGlow(0xff00ff, 4, 0, 1);

Frequently Asked Questions about filters-and-postfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply visual effects and post-processing to Phaser 4 games?

To add a glow effect to a sprite in Phaser 4, enable filters on the object and add the glow filter programmatically. Use the sprite's filter manager to apply the desired color and intensity properties directly in your code.

What types of visual effects can I use for Phaser 4 game development?

Applying post-processing effects in Phaser 4 requires knowledge of the framework and familiarity with WebGL rendering. It is designed for development environments to enhance game graphics using GPU-based filters and shaders.

Does WebGL rendering work with Phaser 4 filters and post-processing?

WebGL rendering works directly with Phaser 4 filters and post-processing, as the effects are GPU-based. Familiarity with WebGL is required to properly implement and modify shaders for your game objects and cameras.

What are the limitations of using post-processing effects in Phaser 4?

The main limitation is the requirement for WebGL rendering knowledge and a Phaser 4 environment. Applying multiple complex visual effects like depth of field or lens flares may impact game performance if not managed carefully.