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Simon Tanna

Community

@simon-tanna · Brisbane, Australia

14Followers
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69Public Repos
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43Published Skills

A creative developer who enjoys working with front-end and back-end frameworks. Passionate about solving problems and working to improve the quality of my code

Agent Skills by Simon Tanna

Showing 43 vetted skills indexed across 2 GitHub repositories.

simon-tannasimon-tanna

physics-matter

Implement Matter.js rigid bodies, constraints, and collision filtering in Phaser 4.

Community
Advanced
simon-tannasimon-tanna

fal-ai-image

Generate and edit images via fal.ai APIs while comparing models and tracking costs.

Community
Advanced
simon-tannasimon-tanna

scenes

Manage Phaser 4 scene lifecycle, transitions, and parallel scenes.

Community
Intermediate
simon-tannasimon-tanna

input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input for Phaser 4 games.

Community
Advanced
simon-tannasimon-tanna

groups-and-containers

Create Groups and Containers to organize Phaser 4 game objects.

Community
Intermediate
simon-tannasimon-tanna

loading-assets

Automate asset loading in Phaser 4 games with progress and error tracking.

Community
Intermediate
simon-tannasimon-tanna

phaser4-gamedev

Create and manage 2D browser games with Phaser 4 and TypeScript.

Community
Advanced
simon-tannasimon-tanna

threejs-builder

Create simple Three.js scenes with lighting, geometry, materials, and animation.

Community
Intermediate
simon-tannasimon-tanna

retro-diffusion

Generate pixel-art images and animations via the Retro Diffusion API.

Community
Advanced
simon-tannasimon-tanna

tilemaps

Create tilemaps from Tiled JSON and set up collision in Phaser 4 games.

Community
Intermediate
simon-tannasimon-tanna

time-and-timers

Manage timers and sequence time-based events in Phaser 4 games.

Community
Intermediate
simon-tannasimon-tanna

physics-arcade

Implement Arcade Physics in Phaser 4 games with TypeScript.

Community
Intermediate
simon-tannasimon-tanna

tinyswords-tilemap

Create detailed tilemaps with elevation, shadows, and water effects.

Community
Intermediate
simon-tannasimon-tanna

actions-and-utilities

Manage batch operations and transformations on Phaser 4 game objects.

Community
Intermediate
simon-tannasimon-tanna

tweens

Guide Phaser 4 tweens, chains, and easing for game object animation.

Community
Advanced
simon-tannasimon-tanna

curves-and-paths

Create and manipulate curves and paths in Phaser 4.

Community
Intermediate
simon-tannasimon-tanna

particles

Configure and control Phaser 4 particle emitters with emission zones and properties.

Community
Intermediate
simon-tannasimon-tanna

v3-to-v4-migration

Guide Phaser 3 projects through migration to Phaser 4 with API and renderer changes.

Community
Advanced
simon-tannasimon-tanna

filters-and-postfx

Apply GPU-based filters and post-processing effects to Phaser 4 games.

Community
Intermediate
simon-tannasimon-tanna

cameras

Manage camera effects, following, zooming, and viewport in Phaser 4.

Community
Intermediate
simon-tannasimon-tanna

game-object-components

Explain Phaser 4 game object components like Transform, Alpha, and Tint.

Community
Intermediate
simon-tannasimon-tanna

v4-new-features

Explain Phaser 4 new features, game objects, and rendering capabilities.

Community
Advanced
simon-tannasimon-tanna

text-and-bitmaptext

Render Canvas-based Text, BitmapText, and DynamicBitmapText in Phaser 4 games.

Community
Intermediate
simon-tannasimon-tanna

audio-and-sound

Manage audio playback, volume, looping, and spatial positioning in Phaser 4 games.

Community
Intermediate