Simon Tanna
Community@simon-tanna · Brisbane, Australia
A creative developer who enjoys working with front-end and back-end frameworks. Passionate about solving problems and working to improve the quality of my code
Agent Skills by Simon Tanna
Showing 43 vetted skills indexed across 2 GitHub repositories.
physics-matter
Implement Matter.js rigid bodies, constraints, and collision filtering in Phaser 4.
fal-ai-image
Generate and edit images via fal.ai APIs while comparing models and tracking costs.
scenes
Manage Phaser 4 scene lifecycle, transitions, and parallel scenes.
input-keyboard-mouse-touch
Manage keyboard, mouse, touch, and gamepad input for Phaser 4 games.
groups-and-containers
Create Groups and Containers to organize Phaser 4 game objects.
loading-assets
Automate asset loading in Phaser 4 games with progress and error tracking.
phaser4-gamedev
Create and manage 2D browser games with Phaser 4 and TypeScript.
threejs-builder
Create simple Three.js scenes with lighting, geometry, materials, and animation.
retro-diffusion
Generate pixel-art images and animations via the Retro Diffusion API.
tilemaps
Create tilemaps from Tiled JSON and set up collision in Phaser 4 games.
time-and-timers
Manage timers and sequence time-based events in Phaser 4 games.
physics-arcade
Implement Arcade Physics in Phaser 4 games with TypeScript.
tinyswords-tilemap
Create detailed tilemaps with elevation, shadows, and water effects.
actions-and-utilities
Manage batch operations and transformations on Phaser 4 game objects.
tweens
Guide Phaser 4 tweens, chains, and easing for game object animation.
curves-and-paths
Create and manipulate curves and paths in Phaser 4.
particles
Configure and control Phaser 4 particle emitters with emission zones and properties.
v3-to-v4-migration
Guide Phaser 3 projects through migration to Phaser 4 with API and renderer changes.
filters-and-postfx
Apply GPU-based filters and post-processing effects to Phaser 4 games.
cameras
Manage camera effects, following, zooming, and viewport in Phaser 4.
game-object-components
Explain Phaser 4 game object components like Transform, Alpha, and Tint.
v4-new-features
Explain Phaser 4 new features, game objects, and rendering capabilities.
text-and-bitmaptext
Render Canvas-based Text, BitmapText, and DynamicBitmapText in Phaser 4 games.
audio-and-sound
Manage audio playback, volume, looping, and spatial positioning in Phaser 4 games.