input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input for Phaser 4 games.

Updated May 24, 2026
One-click install
npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill input-keyboard-mouse-touch-simon-tanna
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/simon-tanna/pip-maze-v-2/tree/main/.claude/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill input-keyboard-mouse-touch-simon-tanna

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the challenge of handling user input in Phaser 4 games, simplifying the implementation of keyboard, mouse, touch, and gamepad controls.

Core Features & Use Cases

  • Unified Input System: Provides a consistent approach to input handling across different devices.
  • Keyboard Support: Covers cursor keys, specific key events, and key combinations.
  • Mouse and Pointer Events: Enables precise interaction with game objects, including clicks, drags, and hover states.
  • Touch and Gamepad Support: Allows for responsive control in touch-enabled environments and with gamepads.
  • Use Case: Enhance the player experience by implementing intuitive controls that adapt to various input devices, ensuring a seamless gameplay experience.

Quick Start

Use the input-keyboard-mouse-touch skill to set up basic keyboard controls for a Phaser 4 game scene.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard and mouse input in Phaser 4?

To handle keyboard and mouse input in Phaser 4, you can implement a unified input system that listens for specific key events, cursor keys, clicks, drags, and hover states for interactive game objects.

Does Phaser 4 provide native gamepad and touch support for mobile games?

Yes, Phaser 4 supports gamepad and touch support, allowing developers to create responsive controls for touch-enabled environments and gamepads to ensure a seamless gameplay experience across devices.

What is the best way to set up input event listeners for a Phaser game scene?

The best way to set up input event listeners is using a unified input system that manages keyboard, mouse, touch, and gamepad controls simultaneously, streamlining implementation within your Phaser game scenes.

Can I use this input handling approach with existing Phaser game objects?

Yes, this approach enables precise interaction with existing Phaser game objects by managing mouse and pointer events, including clicks, drags, and hover states, directly within your game scenes.

How do I manage key combinations and cursor keys in Phaser 4?

You manage key combinations and cursor keys in Phaser 4 by utilizing keyboard support features that track specific key events and combinations, adapting intuitive controls for the player experience.

Do I need the Phaser game engine to manage touch and gamepad controls?

Yes, you need the Phaser game engine dependency to create game scenes and manage game objects, as this input handling system is specifically designed to integrate with its architecture.