input-keyboard-mouse-touch

Manage keyboard, mouse, touch, and gamepad input events in Phaser 4 game scenes.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill input-keyboard-mouse-touch-dominik-steinweg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: input-keyboard-mouse-touch
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/input-keyboard-mouse-touch
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill input-keyboard-mouse-touch-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill simplifies the complex task of managing diverse user inputs in Phaser 4, providing a unified interface for keyboard, mouse, touch, and gamepad interactions.

Core Features & Use Cases

  • Unified Input System: Handles keyboard polling, pointer events, and gamepad states through a single API.
  • Interactive Objects: Enables drag-and-drop, click, and hover functionality for game objects with custom hit areas.
  • Use Case: Use this skill to implement character movement via keyboard, menu navigation via mouse clicks, and multi-touch gestures for mobile-friendly game controls.

Quick Start

Use the input-keyboard-mouse-touch skill to set up cursor keys for player movement and make a sprite interactive for drag and drop events.

Frequently Asked Questions about input-keyboard-mouse-touch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I handle keyboard, mouse, touch, and gamepad input in Phaser 4?

Phaser 4 input handling across keyboard, mouse, touch, and gamepad is managed through a unified API that polls input states and triggers event-driven callbacks within game scenes. This simplifies diverse user inputs into a single interface.

How do I set up drag-and-drop mechanics for game objects in Phaser 4?

Drag-and-drop mechanics in Phaser 4 are enabled by making sprites interactive and defining custom hit areas. The input system then handles pointer events to facilitate clicking, hovering, and dragging game objects.

Can I implement multi-touch gestures and mobile-friendly controls in Phaser 4?

Multi-touch gestures and mobile-friendly controls are supported in Phaser 4 through touch input events. The system provides standardized methods for polling pointer states to handle multi-device control schemes.

What is the best way to unify character movement and menu navigation in game development?

Unifying character movement and menu navigation involves using a single input system for both keyboard polling and mouse click events. This approach standardizes input handling across different hardware interfaces in game scenes.

Does Phaser 4 support gamepad interactions alongside keyboard and mouse?

Gamepad interactions are supported alongside keyboard and mouse in Phaser 4. The system facilitates multi-device control schemes by providing unified methods for polling gamepad states and handling event-driven callbacks.

Why use a unified input system for Phaser 4 game development?

A unified input system for Phaser 4 game development simplifies the complex task of managing diverse hardware interfaces. It provides standardized methods to handle interactive game objects, drag-and-drop mechanics, and multi-device controls efficiently.