actions-and-utilities

Manage batch operations and transformations on Phaser 4 game objects.

Updated May 24, 2026
One-click install
npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill actions-and-utilities-simon-tanna
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: actions-and-utilities
Source: https://github.com/simon-tanna/pip-maze-v-2/tree/main/.claude/skills/actions-and-utilities
Command: npx skills add https://github.com/simon-tanna/pip-maze-v-2 --skill actions-and-utilities-simon-tanna

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill unit simplifies complex batch operations on game objects in Phaser 4, making it easier to manipulate groups of game objects with one function call.

Core Features & Use Cases

  • Batch Positioning: Align, grid, and arrange game objects in a specific layout or pattern.
  • Property Modification: Adjust properties like position, scale, alpha, rotation, etc., for multiple game objects simultaneously.
  • Geometry Placement: Place game objects on lines, circles, ellipses, and within rectangular regions.
  • Distribution & Interpolation: Evenly distribute properties or use interpolation for smooth transitions.
  • Use Case: Speed up your Phaser game development process by programmatically placing a large number of game objects without manually adjusting their positions one by one.

Quick Start

Use the 'actions-and-utilities' skill to align a set of sprites in a 3x2 grid at a specified position.

Frequently Asked Questions about actions-and-utilities

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch position Phaser 4 game objects in a grid layout?

Batch positioning Phaser 4 game objects in a grid layout uses a single function call to align and arrange multiple sprites into specified patterns. This automated layout adjusts game object positions simultaneously without manual placement.

What is the best way to scale and rotate multiple Phaser game objects at once?

Scaling and rotating multiple Phaser game objects at once is handled through batch property modification. This approach adjusts properties like scale, alpha, and rotation across large collections of game objects simultaneously.

Can I place Phaser sprites along geometric shapes like circles or lines?

Placing Phaser sprites along circles, lines, and ellipses is supported through geometry placement features. This functionality programmatically distributes game objects along geometric paths within rectangular regions.

Do I need existing Phaser game object properties to use batch operations?

Existing Phaser game object properties are required to perform batch operations and transformations. The Skill targets automated property adjustments by manipulating predefined attributes of game objects within the Phaser framework.

How do I evenly distribute properties across a large collection of game objects?

Evenly distributing properties across a large collection of game objects uses built-in distribution and interpolation features. This creates smooth transitions and uniform spacing for multiple game objects in a single operation.