filters-and-postfx

Apply bloom, blur, glow filters to Phaser 4 game assets via WebGL.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/diegolinhares/lightlabs_arena --skill filters-and-postfx-diegolinhares
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: filters-and-postfx
Source: https://github.com/diegolinhares/lightlabs_arena/tree/main/skills/filters-and-postfx
Command: npx skills add https://github.com/diegolinhares/lightlabs_arena --skill filters-and-postfx-diegolinhares

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill simplifies the process of applying visual filters and post-processing effects to game assets in Phaser 4, enhancing the visual appeal of your games.

Core Features & Use Cases

  • Filter Application: Apply a variety of filters such as bloom, blur, glow, color matrix, and barrel distortion.
  • Post-Processing: Perform post-processing effects that can be applied to cameras or game objects.
  • Use Case: Enhance the visual quality of your Phaser 4 game by adding realistic lighting effects or artistic filters to your game objects.

Quick Start

Add a glow effect to a sprite in your Phaser 4 game.

sprite.enableFilters();
sprite.filters.internal.addGlow(0xff00ff, 4, 0, 1);

Frequently Asked Questions about filters-and-postfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply visual filters and post-processing effects in Phaser 4?

Apply visual filters in Phaser 4 by calling enableFilters() on a game object, then using the filters.internal API to add effects like glow, blur, or bloom directly to cameras or sprites.

What types of post-processing effects can I add to my Phaser 4 game?

Post-processing effects available include bloom, blur, glow, color matrix, and barrel distortion. These can be applied to cameras or individual game objects to add realistic lighting and artistic visual styling.

Do I need WebGL support to use post-processing filters in Phaser 4?

Yes, Phaser 4 post-processing filters require WebGL support to render visual effects. The framework relies on WebGL to apply bloom, blur, glow, and color matrix operations to game objects and cameras.

Can I apply a glow effect to a specific sprite in Phaser 4?

Yes, you can apply a glow effect to a specific sprite by calling sprite.enableFilters() and then using sprite.filters.internal.addGlow() with parameters for color, outer strength, and quality.

What is the difference between applying filters to cameras versus game objects in Phaser 4?

Applying filters to cameras affects the entire rendered scene view, while applying post-processing filters to individual game objects targets specific assets like sprites. Both approaches enhance visual quality using WebGL.