Diego Linhares
Community@diegolinhares · Remote
Senior Software Engineer
Agent Skills by Diego Linhares
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrate Matter.js physics with Phaser 4 for game development.
scenes
Manage Phaser 4 scene lifecycle, transitions, and communication.
input-keyboard-mouse-touch
Implement keyboard, mouse, and touch input handling in Phaser 4 games.
groups-and-containers
Manage game object grouping, pooling, and nesting in Phaser 4 scenes.
loading-assets
Automate asset loading for images, audio, JSON, and tilemaps in Phaser 4 games.
tilemaps
Automate Phaser 4 tilemap rendering, Tiled JSON parsing, layer creation, and collision setup.
time-and-timers
Manage timer events and time scaling in Phaser 4 games.
physics-arcade
Configure Arcade Physics in Phaser 4 games with velocity, gravity, and collisions.
actions-and-utilities
Automate batch operations on Phaser 4 game objects and utility functions.
tweens
Animate Phaser 4 game object properties with tweens and easing functions.
curves-and-paths
Create and manipulate curves and paths in Phaser 4 games.
particles
Create and configure ParticleEmitters for Phaser 4 particle effects.
v3-to-v4-migration
Migrate Phaser 3 projects to Phaser 4 with breaking changes and API differences.
filters-and-postfx
Apply bloom, blur, glow filters to Phaser 4 game assets via WebGL.
cameras
Configure camera effects and controls in Phaser 4.
game-object-components
Document Phaser 4 game object components and mixins for developers.
v4-new-features
Introduce Phaser 4 rendering features and game objects like RenderNodes and SpriteGPULayer.
text-and-bitmaptext
Create styled Text and BitmapText displays for Phaser 4 games.
audio-and-sound
Integrate audio loading, playback, and control into Phaser 4 games using Web Audio API.
sprites-and-images
Create and manipulate sprites and images in Phaser 4.
render-textures
Optimize off-screen rendering in Phaser 4 games using RenderTexture and DynamicTexture.
events-system
Documents Phaser 4's built-in events including EventEmitter, scene, game, and custom events.
graphics-and-shapes
Create graphics and shapes in Phaser 4 using Graphics and Shape game objects.
geometry-and-math
Perform vector, distance, angle, and shape calculations in Phaser 4.