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Diego Linhares

Community

@diegolinhares · Remote

67Followers
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31Public Repos
|
28Published Skills

Senior Software Engineer

Agent Skills by Diego Linhares

Showing 28 vetted skills indexed across 1 GitHub repositories.

diegolinharesdiegolinhares

physics-matter

Integrate Matter.js physics with Phaser 4 for game development.

Community
Intermediate
diegolinharesdiegolinhares

scenes

Manage Phaser 4 scene lifecycle, transitions, and communication.

Community
Intermediate
diegolinharesdiegolinhares

input-keyboard-mouse-touch

Implement keyboard, mouse, and touch input handling in Phaser 4 games.

Community
Intermediate
diegolinharesdiegolinhares

groups-and-containers

Manage game object grouping, pooling, and nesting in Phaser 4 scenes.

Community
Intermediate
diegolinharesdiegolinhares

loading-assets

Automate asset loading for images, audio, JSON, and tilemaps in Phaser 4 games.

Community
Intermediate
diegolinharesdiegolinhares

tilemaps

Automate Phaser 4 tilemap rendering, Tiled JSON parsing, layer creation, and collision setup.

Community
Intermediate
diegolinharesdiegolinhares

time-and-timers

Manage timer events and time scaling in Phaser 4 games.

Community
Intermediate
diegolinharesdiegolinhares

physics-arcade

Configure Arcade Physics in Phaser 4 games with velocity, gravity, and collisions.

Community
Intermediate
diegolinharesdiegolinhares

actions-and-utilities

Automate batch operations on Phaser 4 game objects and utility functions.

Community
Intermediate
diegolinharesdiegolinhares

tweens

Animate Phaser 4 game object properties with tweens and easing functions.

Community
Intermediate
diegolinharesdiegolinhares

curves-and-paths

Create and manipulate curves and paths in Phaser 4 games.

Community
Advanced
diegolinharesdiegolinhares

particles

Create and configure ParticleEmitters for Phaser 4 particle effects.

Community
Intermediate
diegolinharesdiegolinhares

v3-to-v4-migration

Migrate Phaser 3 projects to Phaser 4 with breaking changes and API differences.

Community
Advanced
diegolinharesdiegolinhares

filters-and-postfx

Apply bloom, blur, glow filters to Phaser 4 game assets via WebGL.

Community
Intermediate
diegolinharesdiegolinhares

cameras

Configure camera effects and controls in Phaser 4.

Community
Advanced
diegolinharesdiegolinhares

game-object-components

Document Phaser 4 game object components and mixins for developers.

Community
Intermediate
diegolinharesdiegolinhares

v4-new-features

Introduce Phaser 4 rendering features and game objects like RenderNodes and SpriteGPULayer.

Community
Advanced
diegolinharesdiegolinhares

text-and-bitmaptext

Create styled Text and BitmapText displays for Phaser 4 games.

Community
Advanced
diegolinharesdiegolinhares

audio-and-sound

Integrate audio loading, playback, and control into Phaser 4 games using Web Audio API.

Community
Advanced
diegolinharesdiegolinhares

sprites-and-images

Create and manipulate sprites and images in Phaser 4.

Community
Intermediate
diegolinharesdiegolinhares

render-textures

Optimize off-screen rendering in Phaser 4 games using RenderTexture and DynamicTexture.

Community
Intermediate
diegolinharesdiegolinhares

events-system

Documents Phaser 4's built-in events including EventEmitter, scene, game, and custom events.

Community
Intermediate
diegolinharesdiegolinhares

graphics-and-shapes

Create graphics and shapes in Phaser 4 using Graphics and Shape game objects.

Community
Intermediate
diegolinharesdiegolinhares

geometry-and-math

Perform vector, distance, angle, and shape calculations in Phaser 4.

Community
Advanced