particles

Create and configure ParticleEmitters for Phaser 4 particle effects.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/diegolinhares/lightlabs_arena --skill particles-diegolinhares
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles
Source: https://github.com/diegolinhares/lightlabs_arena/tree/main/skills/particles
Command: npx skills add https://github.com/diegolinhares/lightlabs_arena --skill particles-diegolinhares

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the problem of creating and managing particle effects in Phaser 4 games, enabling developers to add visual flair and dynamic effects to their games.

Core Features & Use Cases

  • Particle Emitter Creation: Easily create and configure ParticleEmitters with various properties.
  • Particle Properties: Customize particle properties like speed, lifespan, scale, and alpha.
  • Emission Zones: Set up emission zones for random or edge-based particle spawning.
  • Death Zones: Configure death zones to remove particles when they enter or leave a region.
  • Gravity Wells: Apply gravitational forces to particles.
  • Following Game Objects: Make particles follow a game object's position.
  • Particle Callbacks: Execute custom logic when particles are emitted or die.
  • Use Case: Use this Skill to create realistic explosions, fire, smoke, and other particle effects in your Phaser 4 game.

Quick Start

Use the particles skill to create a basic continuous emitter at position (400, 300) with red 'flares' particles.

Frequently Asked Questions about particles

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create particle effects for explosions and fire in Phaser 4?

To create particle effects in Phaser 4, you can configure a ParticleEmitter with customizable properties like speed, lifespan, scale, and alpha for explosions and fire.

What are emission zones and death zones in Phaser particle emitters?

Emission zones define random or edge-based spawning areas for particles, while death zones remove particles when they enter or leave a specified region in your game.

Can I apply gravitational forces to particles in Phaser 4?

Yes, you can apply gravitational forces to particles by configuring gravity wells within your Phaser 4 particle emitter setup.

Do I need Phaser 4 to use particle emitters and callbacks?

Yes, Phaser 4 is required to use this particle emitter functionality, which supports executing custom logic when particles are emitted or die.

How do I make particle effects follow a game object in Phaser?

You can make particle effects follow a game object by configuring the emitter to track the game object's position, allowing dynamic trails and moving visual effects.