physics-matter

Integrate Matter.js physics with Phaser 4 for game development.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/diegolinhares/lightlabs_arena --skill physics-matter-diegolinhares
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: physics-matter
Source: https://github.com/diegolinhares/lightlabs_arena/tree/main/skills/physics-matter
Command: npx skills add https://github.com/diegolinhares/lightlabs_arena --skill physics-matter-diegolinhares

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a comprehensive guide to integrating and utilizing Matter.js physics in Phaser 4, offering an in-depth understanding of core concepts and practical examples.

Core Features & Use Cases

  • Matter.js Integration: Offers step-by-step instructions on setting up and using Matter.js with Phaser 4.
  • Core Concepts: Explains the fundamental concepts of Matter.js, including bodies, constraints, composites, sensors, and collision filtering.
  • Use Case: For game developers looking to add full-body physics and real-world interactions to their Phaser 4 games, this Skill provides essential knowledge and practical guidance.

Quick Start

Enable Matter physics in your game config and add Matter objects like sprites and images to your scenes.

Frequently Asked Questions about physics-matter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I integrate Matter.js physics into a Phaser 4 game?

To integrate Matter.js physics in Phaser 4, enable the physics engine in your game config and add Matter objects like sprites and images to your scenes. This provides full-body physics and real-world interactions.

What are the core concepts for managing Matter.js collisions and constraints?

Core Matter.js concepts include rigid bodies, constraints, composites, sensors, and collision filtering. Understanding these elements allows you to manage complex physical interactions and control how game objects collide and react.

Do I need prior knowledge of Matter.js and Phaser 4 APIs to use this guide?

Yes, this guide requires existing knowledge of both Matter.js and Phaser 4 APIs. It focuses on bridging the two technologies for game development, assuming you understand their fundamental interfaces and workflows.

Can I use Matter.js sensors and collision filtering for game interactions in Phaser 4?

Yes, you can use Matter.js sensors and collision filtering to detect overlaps without generating physical responses. This is essential for triggers and specific game interactions within your Phaser 4 scenes.

What is the best way to set up rigid bodies and composites in Phaser 4?

The best way to set up rigid bodies and composites is by enabling Matter physics in your game config and using the provided step-by-step instructions. This approach ensures proper body creation and grouping for complex physical structures.