tweens

Animate Phaser 4 game object properties with tweens and easing functions.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/diegolinhares/lightlabs_arena --skill tweens-diegolinhares
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tweens
Source: https://github.com/diegolinhares/lightlabs_arena/tree/main/skills/tweens
Command: npx skills add https://github.com/diegolinhares/lightlabs_arena --skill tweens-diegolinhares

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill empowers developers to create dynamic and engaging animations in Phaser 4 games using tweens, easing functions, and callbacks, enhancing user experience and visual appeal.

Core Features & Use Cases

  • Tweening Animations: Animates properties over time with customizable options for ease, delay, and looping.
  • Easing Functions: Applies easing effects for natural-looking animations and transitions.
  • Callbacks & Events: Provides hooks for executing code at key moments during the animation lifecycle.
  • Use Case: Integrate this Skill to animate player movements, effects, and UI elements, resulting in a more interactive and visually appealing game environment.

Quick Start

Animate the position of a game object to x:500 over 2 seconds using tweens: tween.add({ targets: myObject, x: 500, duration: 2000 });

Frequently Asked Questions about tweens

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate game object properties in Phaser 4?

You animate game object properties in Phaser 4 by using tweens to interpolate values like position over a specified duration. This involves calling tween.add with your targets, destination properties, and timing parameters.

What are easing functions and how do they affect Phaser 4 animations?

Easing functions apply mathematical curves to the interpolation rate in Phaser 4 animations, creating natural-looking transitions. They control how a tween accelerates or decelerates across its animation timeline.

Can I execute custom code when a tween starts or completes in Phaser 4?

Yes, you can execute custom code when a tween starts or completes in Phaser 4 using callbacks. These hooks allow you to trigger events and run specific logic at key moments during the animation lifecycle.

Does this tweening approach require a specific version of the Phaser framework?

Yes, this tweening approach requires the Phaser 4 framework. It is specifically designed to manipulate game objects and handle animation timing within the Phaser 4 game development environment.

What is the best way to loop or delay an animation in Phaser 4?

The best way to loop or delay an animation in Phaser 4 is by configuring customizable tween options. You can set specific delay and looping parameters when adding a tween to control its execution timing.