tweens

Animate Phaser 4 object properties with TweenManager chains and easing.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill tweens-dominik-steinweg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: tweens
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/tweens
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill tweens-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill simplifies the complex process of animating game object properties over time, removing the need for manual frame-by-frame updates or custom interpolation logic.

Core Features & Use Cases

  • Tween Management: Create, chain, and control complex animations including easing, yoyo effects, and repeats.
  • Staggering & Sequencing: Easily offset animations across multiple targets or execute sequential tween chains.
  • Use Case: Use this skill to create a smooth UI transition where multiple menu buttons fade in and slide into position with a bounce effect when a scene starts.

Quick Start

Use the tweens skill to add a new tween that moves the player sprite to x coordinate 500 over 1000 milliseconds with a Sine easing function.

Frequently Asked Questions about tweens

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I animate Phaser 4 game objects over time without manual frame updates?

To animate Phaser 4 game objects, use the TweenManager API to interpolate properties over time, handling playback, lifecycle events, and target manipulation without manual updates.

Can I chain multiple animations and apply easing functions in Phaser 4?

Yes, you can chain complex animations and apply easing functions in Phaser 4 by sequencing tween chains, utilizing yoyo effects, and setting repeat configurations for smooth motion design.

How do I stagger UI transitions across multiple targets in a Phaser 4 scene?

You can stagger UI transitions across multiple targets in a Phaser 4 scene by offsetting animation start times, allowing menu buttons to fade and slide into position with a bounce effect.

Does this Phaser 4 animation approach require integration with the scene lifecycle?

Yes, animating object properties with the TweenManager requires integration with the Phaser 4 scene lifecycle to correctly handle the playback and manipulation of game object animations.

What is the best way to handle complex motion design for JavaScript game development?

The best way to handle complex motion design in JavaScript game development is using the Phaser 4 TweenManager to facilitate property interpolation, tween chains, and staggering.

Why use the TweenManager for property interpolation instead of custom logic?

Use the TweenManager for property interpolation to eliminate custom interpolation logic, simplifying complex motion design by directly managing animation playback and lifecycle events.