v3-to-v4-migration

Identify Phaser 3 breaking API changes and provide refactoring instructions for Phaser 4 migration.

Updated Mar 13, 2026
One-click install
npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill v3-to-v4-migration-dominik-steinweg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: v3-to-v4-migration
Source: https://github.com/Dominik-Steinweg/Fragdachse/tree/main/.agents/skills/v3-to-v4-migration
Command: npx skills add https://github.com/Dominik-Steinweg/Fragdachse --skill v3-to-v4-migration-dominik-steinweg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill addresses the significant architectural shifts between Phaser 3 and Phaser 4, helping developers navigate breaking changes in rendering, lighting, and geometry systems to ensure a smooth transition.

Core Features & Use Cases

  • Migration Mapping: Provides a comprehensive breakdown of deprecated systems like the v3 Pipeline and Canvas renderer, mapping them to v4 Render Nodes and Filter architectures.
  • Code Refactoring Guidance: Offers specific instructions for updating math constants, geometry classes (Point to Vector2), and data structures.
  • Checklist-Driven Workflow: Includes a structured migration checklist to track progress across complex tasks like shader updates and texture coordinate adjustments.

Quick Start

Use the v3-to-v4-migration skill to generate a step-by-step refactoring plan for my current Phaser 3 project.

Frequently Asked Questions about v3-to-v4-migration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate a Phaser 3 game project to Phaser 4?

Migrating a Phaser 3 project to Phaser 4 involves mapping deprecated v3 Pipeline and Canvas renderer systems to v4 Render Nodes and Filters, then updating math constants, geometry classes, and shader logic using a structured checklist workflow.

What are the breaking changes when upgrading to Phaser 4?

Breaking changes in Phaser 4 involve significant architectural shifts where the v3 Pipeline and Canvas renderer are deprecated, requiring migration to v4 Render Nodes and Filter architectures, alongside updates to geometry classes like Point to Vector2.

How do I refactor Phaser 3 geometry classes for Phaser 4 compatibility?

Refactoring Phaser 3 geometry for Phaser 4 requires updating geometry classes such as converting Point to Vector2, adjusting math constants, and modifying data structures to ensure compatibility with the v4 rendering pipeline.

Does Phaser 4 replace the v3 Canvas renderer and Pipeline system?

Phaser 4 replaces the deprecated v3 Canvas renderer and Pipeline systems with v4 Render Nodes and Filter architectures, necessitating code compatibility analysis and systematic project modernization for existing games.

What is the best way to track progress during a Phaser 4 migration?

The best way to track progress during a Phaser 4 migration is utilizing a structured checklist to monitor complex refactoring tasks including shader updates, texture coordinate adjustments, and lighting system overhauls.

Why do my Phaser 3 lighting systems fail after upgrading to v4?

Phaser 3 lighting systems fail after upgrading to v4 because of architectural shifts in the rendering pipeline and lighting systems, requiring developers to apply specific refactoring instructions to restore compatibility.