Agent Skills by scc
Showing 19 vetted skills indexed across 2 GitHub repositories.
agent-browser
Automate browser navigation, form filling, clicking, screenshots, and data extraction via CLI.
tdd-test-writer
Convert user requests into acceptance criteria and RED-phase test plans.
oasis7
Configure, start, validate, and debug a local OpenClaw gameplay session.
prd
Translate vague product ideas into comprehensive PRDs with a strict schema.
gameplay-mechanics
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game-architect
Generates requirement, technical design, and implementation documents for game architecture.
optimization-performance
Profile CPU/GPU metrics and optimize frame times across platforms.
playwright
Automate browser UI tasks from the terminal using Playwright CLI.
documentation-writer
Generate structured software documentation aligned with the Diátaxis framework.
game-design-theory
Map game mechanics, dynamics, and aesthetics to actionable design guidelines.
particle-systems
Create and manage particle effects across Unity, Niagara, and other engines.
level-design
Codify level flow, pacing, and environmental storytelling for game level design.
audio-systems
Automate end-to-end game audio orchestration across spatialization, middleware, and runtime.
monetization-systems
Design ethical monetization systems for games and apps across premium, freemium, subscription, and ads models.
synchronization-algorithms
Apply client prediction, interpolation, rollback, and lockstep techniques for real-time multiplayer games.
game-changing-features
Identify 10x product opportunities and prioritize high-leverage improvements for strategic planning.
frontend-ui-ux
Translate design principles into HTML/CSS/JS components and style guidelines.
memory-management
Provide structured guidance on memory layout, pooling, and GC tuning for game development.
asset-optimization
Optimize game asset pipelines with automated compression and packaging workflows.