game-architect

Generates requirement, technical design, and implementation documents for game architecture.

13|1|Updated Feb 3, 2026
One-click install
npx skills add https://github.com/eng-cc/agent-world --skill game-architect-eng-cc
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-architect
Source: https://github.com/eng-cc/agent-world/tree/main/.agents/skills/game-architect
Command: npx skills add https://github.com/eng-cc/agent-world --skill game-architect-eng-cc

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps teams produce consistent design documentation for game architecture, covering requirements, technical design, and implementation planning in a repeatable pipeline.

Core Features & Use Cases

  • Generates three documents: architect/requirement.md, architect/technical_design.md, architect/implementation.md for new game projects or major features.
  • Supports phase-driven outputs with references to standard design documents and a required Phase 0 review workflow.
  • Exports artifacts under the architect/ directory to standardize project kickoffs and handoffs.

Quick Start

Run Phase 1 to draft architect/requirement.md, Phase 2 to create the technical design, and Phase 3 to finalize the implementation plan, exporting documents into architect/.

Frequently Asked Questions about game-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate technical design documents for a new game project?

You can generate structured design documents by running a phase-driven pipeline that formalizes game architecture requirements into requirement.md, technical_design.md, and implementation.md artifacts within an architect/ directory for new game projects.

What is the standard pipeline for game architecture requirements analysis?

The standard pipeline for game architecture requirements analysis is a phase-driven workflow progressing from Phase 1 requirement drafting, to Phase 2 technical design creation, and Phase 3 implementation plan finalization, exporting structured artifacts into an architect/ directory.

How do I structure an implementation plan for a major game feature?

You structure an implementation plan for a major game feature by finalizing it during Phase 3 of the architecture pipeline, ensuring clear separation of concerns, modularity, and future evolution points within the exported implementation.md document.

Can I use this pipeline to document requirements for major game features instead of entirely new projects?

Yes, you can use this pipeline to document requirements for major game features, as its applicability explicitly covers generating requirement analysis, technical design, and implementation plans for both new game projects and major features.

What is the Phase 0 review workflow in game technical design documentation?

The Phase 0 review workflow is a required preliminary step in the game architecture pipeline that ensures proper review and references to standard design documents before generating the formal phase-driven outputs.

What are the limitations of using automated pipelines for game design documentation?

A limitation of using automated pipelines for game design documentation is that while it standardizes project kickoffs and handoffs, it focuses on formalizing existing requirements and does not replace the initial ideation or creative game design process needed before Phase 1.