Erik St. Martin
Community@erikstmartin · Tampa, FL
Principal Software Engineer @Microsoft, GopherCon Organizer, Co-author Go in Action
Agent Skills by Erik St. Martin
Showing 43 vetted skills indexed across 1 GitHub repositories.
terraform
Standardize Terraform project structure, resource authoring, and module development.
cybersecurity
Identify and remediate security vulnerabilities in code, configurations, and deployments.
docker-expert
Optimize Dockerfiles and multi-stage builds for smaller, secure images.
kubernetes-specialist
Deploy and manage Kubernetes workloads with declarative manifests, RBAC, and NetworkPolicies.
shadcn-ui
Configure and use shadcn/ui components in React projects.
vitest
Configures Vitest projects with mocks, fixtures, and coverage reporting.
vite
Configure Vite dev servers, plugins, and migration patterns for Vite 8/Rolldown.
tailwind-design-system
Implement a Tailwind v4 design system with semantic tokens and CVA components.
rust-best-practices
Standardize Rust best practices for idioms, ownership, error handling, performance, and tests.
rust-async-patterns
Provide Tokio-based async Rust patterns for tasks, channels, and error handling.
ffmpeg
Process video and audio programmatically using the libffmpeg C API.
audio-engineering-principles
Enforces real-time audio coding standards for DSP, analysis, and JUCE integration.
juce-framework
Implement JUCE AudioProcessor lifecycles and parameter systems for VST3/AU plugins.
audio-dsp
Design real-time DSP architectures with RT-safe state and SPSC queues in C++/Rust.
cpp-testing
Automate C++ test setup and execution with GoogleTest, CTest, and CMake.
cpp-development
Apply modern C++17/20 patterns to writing, reviewing, and refactoring code.
csharp
Scaffold .NET 8+ application architecture with CQRS and MediatR.
ruby-rails
Apply idiomatic Rails patterns for models, migrations, controllers, and background jobs.
godot-core
Standardize Godot 4.x project structure, script patterns, signals, and MCP tooling.
godot-audio
Integrate Godot audio with Wwise or FMOD for bus routing and adaptive soundscapes.
godot-architecture
Guide Godot 4.x system design with ownership, signal topology, and scene boundaries.
sqlite
Design SQLite schemas, migrations, and performance tuning for embedded apps.
postgres
Optimize PostgreSQL schemas, queries, and operations for reliability and performance.
using-git-worktrees
Create and manage isolated Git worktrees for feature branches.