Erik St. Martin avatar

Erik St. Martin

Community

@erikstmartin · Tampa, FL

482Followers
|
45Public Repos
|
43Published Skills

Principal Software Engineer @Microsoft, GopherCon Organizer, Co-author Go in Action

Agent Skills by Erik St. Martin

Showing 43 vetted skills indexed across 1 GitHub repositories.

erikstmartinerikstmartin
16

terraform

Standardize Terraform project structure, resource authoring, and module development.

Community
Intermediate
erikstmartinerikstmartin
16

cybersecurity

Identify and remediate security vulnerabilities in code, configurations, and deployments.

Community
Advanced
erikstmartinerikstmartin
16

docker-expert

Optimize Dockerfiles and multi-stage builds for smaller, secure images.

Community
Advanced
erikstmartinerikstmartin
16

kubernetes-specialist

Deploy and manage Kubernetes workloads with declarative manifests, RBAC, and NetworkPolicies.

Community
Advanced
erikstmartinerikstmartin
16

shadcn-ui

Configure and use shadcn/ui components in React projects.

Community
Intermediate
erikstmartinerikstmartin
16

vitest

Configures Vitest projects with mocks, fixtures, and coverage reporting.

Community
Advanced
erikstmartinerikstmartin
16

vite

Configure Vite dev servers, plugins, and migration patterns for Vite 8/Rolldown.

Community
Advanced
erikstmartinerikstmartin
16

tailwind-design-system

Implement a Tailwind v4 design system with semantic tokens and CVA components.

Community
Advanced
erikstmartinerikstmartin
16

rust-best-practices

Standardize Rust best practices for idioms, ownership, error handling, performance, and tests.

Community
Advanced
erikstmartinerikstmartin
16

rust-async-patterns

Provide Tokio-based async Rust patterns for tasks, channels, and error handling.

Community
Advanced
erikstmartinerikstmartin
16

ffmpeg

Process video and audio programmatically using the libffmpeg C API.

Community
Advanced
erikstmartinerikstmartin
16

audio-engineering-principles

Enforces real-time audio coding standards for DSP, analysis, and JUCE integration.

Community
Advanced
erikstmartinerikstmartin
16

juce-framework

Implement JUCE AudioProcessor lifecycles and parameter systems for VST3/AU plugins.

Community
Advanced
erikstmartinerikstmartin
16

audio-dsp

Design real-time DSP architectures with RT-safe state and SPSC queues in C++/Rust.

Community
Advanced
erikstmartinerikstmartin
16

cpp-testing

Automate C++ test setup and execution with GoogleTest, CTest, and CMake.

Community
Advanced
erikstmartinerikstmartin
16

cpp-development

Apply modern C++17/20 patterns to writing, reviewing, and refactoring code.

Community
Advanced
erikstmartinerikstmartin
16

csharp

Scaffold .NET 8+ application architecture with CQRS and MediatR.

Community
Advanced
erikstmartinerikstmartin
16

ruby-rails

Apply idiomatic Rails patterns for models, migrations, controllers, and background jobs.

Community
Advanced
erikstmartinerikstmartin
16

godot-core

Standardize Godot 4.x project structure, script patterns, signals, and MCP tooling.

Community
Advanced
erikstmartinerikstmartin
16

godot-audio

Integrate Godot audio with Wwise or FMOD for bus routing and adaptive soundscapes.

Community
Advanced
erikstmartinerikstmartin
16

godot-architecture

Guide Godot 4.x system design with ownership, signal topology, and scene boundaries.

Community
Advanced
erikstmartinerikstmartin
16

sqlite

Design SQLite schemas, migrations, and performance tuning for embedded apps.

Community
Advanced
erikstmartinerikstmartin
16

postgres

Optimize PostgreSQL schemas, queries, and operations for reliability and performance.

Community
Advanced
erikstmartinerikstmartin
16

using-git-worktrees

Create and manage isolated Git worktrees for feature branches.

Community
Advanced