godot-architecture
CommunityMaster large-scale Godot 4.x system design.
Software Engineering#architecture#scalability#signals#godot#design-patterns#game-development#layered-architecture
Authorerikstmartin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
System design decisions in Godot 4.x can be opaque and error-prone; this skill provides structured guidance on ownership, signal topology, and scalable scene boundaries.
Core Features & Use Cases
- Structured ownership rules to prevent data leakage and accidental coupling.
- Layered architecture guidance (presentation, logic, data, infra) and a scalable signal bus model for complex scenes.
- Use cases include designing agents, gameplay systems, and large features with clear maintenance boundaries.
Quick Start
Describe the architecture decisions for a Godot 4.x project focusing on ownership, signal topology, and scene boundaries.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-architecture Download link: https://github.com/erikstmartin/dotfiles/archive/main.zip#godot-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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