godot-architecture

Community

Master large-scale Godot 4.x system design.

Authorerikstmartin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

System design decisions in Godot 4.x can be opaque and error-prone; this skill provides structured guidance on ownership, signal topology, and scalable scene boundaries.

Core Features & Use Cases

  • Structured ownership rules to prevent data leakage and accidental coupling.
  • Layered architecture guidance (presentation, logic, data, infra) and a scalable signal bus model for complex scenes.
  • Use cases include designing agents, gameplay systems, and large features with clear maintenance boundaries.

Quick Start

Describe the architecture decisions for a Godot 4.x project focusing on ownership, signal topology, and scene boundaries.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-architecture
Download link: https://github.com/erikstmartin/dotfiles/archive/main.zip#godot-architecture

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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