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Even Realities

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@even-realities

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5Public Repos
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14Published Skills

The very first smart glasses for everyday wear.

Skills Distribution
DomainUI/UX & Crea...Hardware Interface.. (40%)Embedded Applicati.. (40%)Quality Assurance .. (20%)

Agent Skills by Even Realities

Showing 14 vetted skills indexed across 1 GitHub repositories.

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harness

Run harness tests on SKILL.md files and checklists to produce PASS/FAIL reports.

Official
Advanced
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design-guidelines

Provide design guidelines for Even Hub G2 glass interfaces covering constraints, layout, and typography.

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Advanced
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sdk-reference

Identify and explain Even Hub SDK APIs, types, interfaces, enums, and methods.

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Advanced
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glasses-ui

Build and manage text, image, and list containers on the 576x288 canvas for Even Hub G2 apps.

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Advanced
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template

Selects and applies Even Hub G2 starter templates via degit for scaffolding projects with preconfigured wiring.

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Intermediate
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background-state

Instrument mutable plugin state with setBackgroundState and onBackgroundRestore for background transitions.

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Intermediate
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quickstart

Scaffolds a complete Even Hub G2 project with Vite, TypeScript, and SDK.

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Advanced
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device-features

Manage G2 hardware features in Even Hub apps for audio, IMU, device info, user info, and local storage.

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Intermediate
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build-and-deploy

Package and deploy an Even Hub G2 app via validated app.json build and ehpk submission workflow.

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Advanced
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test-with-simulator

Launch a desktop simulator to test Even Hub G2 apps against a local app URL.

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Advanced
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font-measurement

Predict pixel-perfect text dimensions for LVGL-based Even Realities G2 layouts.

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Advanced
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cli-reference

Provides Even Hub CLI command syntax and options for login, init, qr, pack workflows.

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Advanced
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simulator-automation

Automate EvenHub simulator testing via HTTP API for input and output capture.

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Intermediate
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handle-input

Route user input and lifecycle events for Even Hub G2 apps.

Official
Intermediate

Frequently Asked Questions About Even Realities

FAQPage Schema
What specific tasks can developers perform using these capabilities?β–Ό

Developers can scaffold projects, manage hardware-specific features like IMU and audio, design LVGL-based layouts, and package applications for G2 eyewear. The system supports full lifecycle management from initial project setup to final submission of EHPK files for hardware deployment.

Which personas are the primary target for this development environment?β–Ό

This environment is designed for embedded software engineers and interface designers focused on wearable technology. It specifically targets developers building applications for G2 smart glasses who require precise control over display constraints, hardware sensor inputs, and device-specific lifecycle events.

What are the prerequisites for building applications for G2 hardware?β–Ό

Building for G2 hardware requires familiarity with TypeScript and Vite for project scaffolding. Developers must adhere to specific design guidelines for the 576x288 canvas and utilize the provided methods for managing local storage, device info, and user input routing.