design-guidelines

Provide design guidelines for Even Hub G2 glass interfaces covering constraints, layout, and typography.

61|7|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/even-realities/everything-evenhub --skill design-guidelines-even-realities
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-guidelines
Source: https://github.com/even-realities/everything-evenhub/tree/main/skills/design-guidelines
Command: npx skills add https://github.com/even-realities/everything-evenhub --skill design-guidelines-even-realities

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Design teams need clear, repeatable guidelines to create consistent, usable interfaces on Even Hub G2 glasses, reducing design debt and UI fragmentation.

Core Features & Use Cases

  • Guidelines for display constraints (576x288 per eye), 4-bit greyscale rendering, and absolute-positioned layouts.
  • Iconography, typography, color tokens, and Unicode considerations to maintain visual harmony across devices.
  • Use Case: When starting a new glasses app, apply these guidelines to ensure a cohesive user experience and faster iteration.

Quick Start

Review these guidelines before starting a new glasses UI design task to ensure consistency and accessibility.

Frequently Asked Questions about design-guidelines

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What are the UI design constraints for Even Hub G2 glasses?

G2 glasses UI design constraints include a 576x288 pixel resolution per eye, 4-bit greyscale rendering, and absolute-positioned layouts. Following these specifications ensures interfaces remain visually consistent and accessible across phone-side apps and glasses displays.

How do I design layouts for 4-bit greyscale glasses displays?

Design layouts using absolute positioning within the 576x288 display constraint, applying UI container rules and color tokens optimized for 4-bit greyscale rendering. This approach maintains visual harmony and cross-device consistency for G2 glasses interfaces.

Can I use standard fonts and Unicode characters for G2 glasses UI?

Yes, G2 glasses UI supports specific fonts and Unicode considerations to maintain visual harmony. The design guidelines provide detailed rules on font usage and Unicode support to ensure text renders correctly on 4-bit greyscale glasses displays.

What is the best way to ensure UI consistency across phone-side apps and glasses displays?

The best way to ensure cross-device UI consistency is applying standardized design guidelines for iconography, typography, color tokens, and interaction patterns. This reduces design debt and UI fragmentation between phone-side apps and G2 glasses displays.

Are there limitations when using images and icons on 576x288 displays?

Yes, limitations exist due to the 4-bit greyscale rendering and 576x288 resolution. The guidelines provide specific rules for image and icon usage to ensure visual elements render properly within the G2 glasses display constraints.

When do I need to apply G2 design guidelines for a new glasses app?

Apply G2 design guidelines before starting any new glasses UI design task to ensure a cohesive user experience. Reviewing these layout patterns, typography rules, and interaction constraints early enables faster iteration and reduces design debt.