Suyash Singh avatar

Suyash Singh

Community

@Fermisloth

2Followers
|
10Public Repos
|
85Published Skills

Suyash Singh (Fermisloth) provides 85 Unity Editor MCP skills enabling programmatic control of scenes, GameObjects, ProBuilder meshes, animations, assets, and C# scripting.

Skills Distribution
DomainDeveloper To...Unity Editor Scene.. (30%)ProBuilder 3D Mesh.. (20%)Asset, Prefab & Pa.. (20%)C# Scripting, Refl.. (20%)

Agent Skills by Suyash Singh

Showing 85 vetted skills indexed across 1 GitHub repositories.

FermislothFermisloth
1

assets-create-folder

Creates new folders under the Unity Assets directory via the unity-mcp-cli tool.

Community
Basic
FermislothFermisloth
1

probuilder-bevel

Bevels selected edges of a ProBuilder mesh to create chamfered corners in Unity.

Community
Basic
FermislothFermisloth
1

scene-open

Opens Unity scene assets in single or additive load modes via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

gameobject-component-add

Adds components to GameObjects in Unity scenes or prefabs via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

probuilder-subdivide-edges

Subdivides edges of ProBuilder meshes in Unity by inserting new vertices.

Community
Basic
FermislothFermisloth
1

gameobject-find

Finds GameObjects in the active Unity scene or opened Prefab and returns their data.

Community
Basic
FermislothFermisloth
1

ping

Echoes an input message or returns pong as a readiness probe.

Community
Basic
FermislothFermisloth
1

unity-initial-setup

Installs and configures the unity-mcp-cli tool for Unity project MCP integration.

Community
Basic
FermislothFermisloth
1

animator-modify

Modify Unity AnimatorController assets by adding or removing parameters, layers, states, and transitions.

Community
Intermediate
FermislothFermisloth
1

package-search

Search Unity Package Manager registry and installed packages by name or description.

Community
Basic
FermislothFermisloth
1

scene-save

Saves an opened Unity scene to a scene asset file via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

object-get-data

Retrieve serialized properties and fields of UnityEngine.Object instances via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

tests-run

Execute Unity tests and return detailed results with filtering options.

Community
Basic
FermislothFermisloth
1

assets-modify

Modifies Unity asset files in the Assets folder via the unity-mcp-cli tool.

Community
Basic
FermislothFermisloth
1

package-add

Installs Unity packages from the registry, Git URLs, or local paths via manifest.json.

Community
Basic
FermislothFermisloth
1

editor-selection-get

Retrieves the current selection state from the Unity Editor via unity-mcp-cli.

Community
Basic
FermislothFermisloth
1

gameobject-create

Creates a new GameObject in an open Unity Prefab or Scene with optional transform settings.

Community
Basic
FermislothFermisloth
1

script-delete

Deletes Unity script files and waits for compilation to complete.

Community
Basic
FermislothFermisloth
1

assets-prefab-create

Creates a Unity prefab asset from a GameObject in the active scene.

Community
Basic
FermislothFermisloth
1

animation-modify

Modify Unity AnimationClip assets by setting curves, properties, and animation events.

Community
Intermediate
FermislothFermisloth
1

assets-shader-list-all

Lists all available shader names from Unity project assets and packages.

Community
Basic
FermislothFermisloth
1

script-update-or-create

Creates or updates Unity C# script files and reports compilation errors.

Community
Basic
FermislothFermisloth
1

probuilder-bridge

Creates a new face bridging two edges in a ProBuilder mesh.

Community
Basic
FermislothFermisloth
1

particle-system-modify

Modifies ParticleSystem component modules on Unity GameObjects via the unity-mcp-cli tool.

Community
Intermediate

Frequently Asked Questions About Suyash Singh

FAQPage Schema
What tasks can I perform with Fermisloth's Unity skills?

You can manage Unity scenes and GameObjects, edit prefabs, build ProBuilder meshes (extrude, bevel, merge, flip normals), create and modify AnimationClips and AnimatorControllers, configure ParticleSystems, manage UPM packages, write C# scripts, call methods via reflection, run tests, and capture editor screenshots.

Who are these Unity MCP skills designed for?

They target Unity developers, technical artists, and game engineers who want AI-assisted editor control. Users building scenes, prototyping 3D geometry, authoring animations, or automating asset and package management benefit most from the 85 granular editor operations.

How do I install and set up these Unity skills?

Start with the unity-initial-setup skill, which installs the unity-mcp-cli command line tool, essential packages, and basic project configuration. After setup, use tool-list to discover available operations and ping to verify connectivity before invoking scene, asset, or scripting skills.

What prerequisites do these skills require?

A Unity Editor project is required, since skills operate on the AssetDatabase, opened scenes, and prefab edit mode. Many operations depend on sequencing: use assets-find before modifying assets, gameobject-find before editing GameObjects, and animator-get-data or animation-get-data before applying modifications.

Can these skills execute and test C# code inside Unity?

Yes. script-update-or-create writes C# files with compilation error feedback, script-execute compiles and runs code dynamically via Roslyn, reflection-method-find and reflection-method-call invoke even private methods, and tests-run executes Unity tests filtered by mode, assembly, namespace, class, or method.