assets-create-folder

Creates new folders under the Unity Assets directory via the unity-mcp-cli tool.

1|Updated Apr 1, 2026
One-click install
npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill assets-create-folder-fermisloth
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: assets-create-folder
Source: https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment/tree/main/.agent/skills/assets-create-folder
Command: npx skills add https://github.com/Fermisloth/Project-Aegis-Adaptive-Outbreak-Containment --skill assets-create-folder-fermisloth

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires unity-mcp-cli.

What problem does it solve? Organizing a Unity project requires creating folders inside the Assets directory, and doing this manually through the editor interrupts automated workflows. This Skill creates folders programmatically through the Unity MCP CLI and returns the new folder GUIDs. ## Core Features & Use Cases - Programmatic Folder Creation: Create one or multiple folders inside the Unity Assets directory in a single call. - Automatic Asset Refresh: Runs AssetDatabase.Refresh() after creation so the new folders are immediately visible in the Unity Editor. - GUID Return Values: Returns the GUID of each created folder for use in subsequent asset operations. - Use Case: When scaffolding a new Unity feature, create 'Assets/Scripts/Player' and 'Assets/Prefabs/Player' folders in one command before generating scripts into them. ## Quick Start Ask the AI to create a new folder named 'Materials' inside the existing 'Assets/Art' folder of the Unity project.

Frequently Asked Questions about assets-create-folder

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a folder in Unity Assets from the command line?

Run unity-mcp-cli run-tool assets-create-folder with a JSON input containing ParentFolderPath and NewFolderName. The tool creates the folder, refreshes the AssetDatabase, and returns the new folder's GUID.

Can I create multiple Unity folders in one call?

Yes, the inputs parameter accepts an array of objects, each with ParentFolderPath and NewFolderName. The response contains a list of created folder GUIDs and a list of any errors encountered per folder.

Why does folder creation fail with a parent path error?

The parent folder path must start with Assets and every folder in that path must already exist. For example, creating a folder in Assets/ParentFolder1/ParentFolder2 fails unless both ParentFolder1 and ParentFolder2 exist.

What if unity-mcp-cli is not found when running the tool?

Install the CLI globally with npm install -g unity-mcp-cli, or invoke it through npx unity-mcp-cli instead. The unity-initial-setup skill contains detailed installation instructions.

Does the new folder appear in the Unity Editor immediately?

Yes, the tool calls AssetDatabase.Refresh() after creating the folder, so it appears in the Unity Editor's Project window without a manual refresh.