GiantCroissant-Lunar
Official@giantcroissant-lunar
Offers specialized .NET engineering and Phaser 4 game development capabilities through structured RFC-driven implementation and rigorous code quality verification.
Agent Skills by GiantCroissant-Lunar
Showing 41 vetted skills indexed across 2 GitHub repositories.
ui-ux-pro-max
Generate UI/UX design systems with styles, palettes, fonts, charts, and stacks.
agent-browser
Automate browser interactions for AI agents via a native Rust CLI.
repomix
Pack and compress repository content into a single AI-friendly snapshot.
scenes
Manage Phaser 4 scene lifecycle, transitions, and inter-scene communication.
input-keyboard-mouse-touch
Unify keyboard, mouse, touch, and gamepad input handling for Phaser scenes.
groups-and-containers
Organize Phaser 4 game objects with Groups, Containers, and Layers.
loading-assets
Queue and cache Phaser 4 assets during preload with progress events.
time-and-timers
Schedule and manage Phaser 4 timers and time-based events.
physics-arcade
Configure Phaser 4 Arcade Physics for gravity, collisions, and velocity.
tweens
Animates object properties over time in Phaser 4 via the TweenManager.
particles
Create and control Phaser 4 particle effects with emitters, zones, and per-particle behaviors.
v4-new-features
Consolidate Phaser 4 migration guidance and new feature references.
text-and-bitmaptext
Render and style Text, BitmapText, and DynamicBitmapText in Phaser 4.
audio-and-sound
Unify audio loading and playback management across Phaser 4 scenes.
sprites-and-images
Create and manipulate Sprites and Images in Phaser 4.
events-system
Coordinate in-game events across Phaser scenes using the EventEmitter pattern.
graphics-and-shapes
Draw dynamic shapes and graphics in Phaser 4 using Graphics and Shape objects.
game-setup-and-config
Automate Phaser 4 game setup and boot sequence with GameConfig options.
scale-and-responsive
Scale and center Phaser 4 games to fit any display using ScaleManager.
animations
Create and manage Phaser 4 sprite animations with spritesheets and texture atlases.
validation-guard
Enforce linting, rule compliance, and integrity checks in Phaser projects.
dev-log
Record structured dev-log entries with YAML frontmatter under vault/dev-log.
context-discovery
Generate a ContextReport that gates skill loading and surfaces blockers.
rfc-review
Score game design RFCs across six dimensions with a weighted rubric.
Frequently Asked Questions About GiantCroissant-Lunar
FAQPage SchemaWhat specific technical tasks can I perform using these capabilities?▼
You can execute .NET build processes, manage Phaser 4 game scenes, perform static code analysis, generate release changelogs, and conduct rubric-driven RFC reviews to ensure architectural compliance.
Which engineering personas benefit most from these skills?▼
These skills are designed for .NET backend engineers focusing on robust build systems and game developers utilizing the Phaser 4 framework for interactive multimedia projects.
What are the primary prerequisites for running these implementations?▼
The environment requires a standard .NET runtime for backend tasks and a configured Phaser 4 project structure for game development, alongside Git for state management.