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GiantCroissant-Lunar

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@giantcroissant-lunar

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54Public Repos
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41Published Skills

Offers specialized .NET engineering and Phaser 4 game development capabilities through structured RFC-driven implementation and rigorous code quality verification.

Skills Distribution
DomainDeveloper To...DotNet Engineering (40%)Game Development (40%)Software Architect.. (20%)

Agent Skills by GiantCroissant-Lunar

Showing 41 vetted skills indexed across 2 GitHub repositories.

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ui-ux-pro-max

Generate UI/UX design systems with styles, palettes, fonts, charts, and stacks.

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Advanced
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agent-browser

Automate browser interactions for AI agents via a native Rust CLI.

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Intermediate
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repomix

Pack and compress repository content into a single AI-friendly snapshot.

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Advanced
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scenes

Manage Phaser 4 scene lifecycle, transitions, and inter-scene communication.

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Advanced
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input-keyboard-mouse-touch

Unify keyboard, mouse, touch, and gamepad input handling for Phaser scenes.

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Advanced
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groups-and-containers

Organize Phaser 4 game objects with Groups, Containers, and Layers.

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Advanced
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loading-assets

Queue and cache Phaser 4 assets during preload with progress events.

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Advanced
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time-and-timers

Schedule and manage Phaser 4 timers and time-based events.

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Advanced
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physics-arcade

Configure Phaser 4 Arcade Physics for gravity, collisions, and velocity.

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Intermediate
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tweens

Animates object properties over time in Phaser 4 via the TweenManager.

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Advanced
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particles

Create and control Phaser 4 particle effects with emitters, zones, and per-particle behaviors.

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Advanced
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v4-new-features

Consolidate Phaser 4 migration guidance and new feature references.

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Intermediate
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text-and-bitmaptext

Render and style Text, BitmapText, and DynamicBitmapText in Phaser 4.

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Advanced
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audio-and-sound

Unify audio loading and playback management across Phaser 4 scenes.

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Intermediate
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sprites-and-images

Create and manipulate Sprites and Images in Phaser 4.

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Advanced
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events-system

Coordinate in-game events across Phaser scenes using the EventEmitter pattern.

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Intermediate
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graphics-and-shapes

Draw dynamic shapes and graphics in Phaser 4 using Graphics and Shape objects.

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Intermediate
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game-setup-and-config

Automate Phaser 4 game setup and boot sequence with GameConfig options.

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Intermediate
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scale-and-responsive

Scale and center Phaser 4 games to fit any display using ScaleManager.

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Intermediate
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animations

Create and manage Phaser 4 sprite animations with spritesheets and texture atlases.

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Intermediate
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validation-guard

Enforce linting, rule compliance, and integrity checks in Phaser projects.

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Intermediate
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dev-log

Record structured dev-log entries with YAML frontmatter under vault/dev-log.

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Advanced
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context-discovery

Generate a ContextReport that gates skill loading and surfaces blockers.

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Advanced
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rfc-review

Score game design RFCs across six dimensions with a weighted rubric.

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Advanced

Frequently Asked Questions About GiantCroissant-Lunar

FAQPage Schema
What specific technical tasks can I perform using these capabilities?

You can execute .NET build processes, manage Phaser 4 game scenes, perform static code analysis, generate release changelogs, and conduct rubric-driven RFC reviews to ensure architectural compliance.

Which engineering personas benefit most from these skills?

These skills are designed for .NET backend engineers focusing on robust build systems and game developers utilizing the Phaser 4 framework for interactive multimedia projects.

What are the primary prerequisites for running these implementations?

The environment requires a standard .NET runtime for backend tasks and a configured Phaser 4 project structure for game development, alongside Git for state management.