Agent Skills by InfoTechsRealm
Showing 83 vetted skills indexed across 1 GitHub repositories.
assets-create-folder
Automates Asset directory folder creation in Unity projects with validation and AssetDatabase refresh.
scene-open
Open a Unity scene in Single or Additive mode and list opened scenes.
gameobject-component-add
Add multiple components to Unity GameObjects with type resolution.
gameobject-find
Locate GameObjects in Unity scenes or prefabs using the Reflect API.
ping
Echo input text or return 'pong' for connectivity checks.
unity-initial-setup
Automate Unity project setup and MCP integration with unity-mcp-cli.
animator-modify
Modify Unity AnimatorControllers by adding or removing parameters, layers, states, and transitions.
package-search
Search Unity packages online and offline via the Package Manager API.
scene-save
Saves Unity scenes to asset files or custom paths with error handling.
object-get-data
Extract serialized data from Unity Objects using path-scoped reads and view queries.
tests-run
Run Unity tests in EditMode or PlayMode with detailed results.
assets-modify
Automate Unity asset modifications using reflection, path-based changes, and JSON patching.
package-add
Add Unity packages from registries, Git URLs, or local paths.
editor-selection-get
Retrieve Unity Editor selection data for objects, transforms, instance IDs, and asset GUIDs.
gameobject-create
Automates Unity GameObject and primitive creation with parenting, positioning, and scaling in scenes and prefabs.
script-delete
Delete specified .cs files and refresh the Unity AssetDatabase.
assets-prefab-create
Generate prefabs from scene GameObjects or asset paths with variant support.
animation-modify
Modifies Unity AnimationClips by setting curves, frame rates, wrap modes, and events.
assets-shader-list-all
List all shaders in project asset and package directories alphabetically.
script-update-or-create
Create or update Unity C# scripts with Roslyn syntax validation.
editor-application-set-state
Start, stop, or pause Unity Editor Playmode after checking for compilation errors.
scene-unload
Unload specified scenes from the Unity Editor asynchronously.
console-clear-logs
Clear Unity Editor Console logs and MCP log cache.
assets-prefab-open
Open the Unity prefab edit stage for a specified GameObject.