editor-application-set-state

Start, stop, or pause Unity Editor Playmode after checking for compilation errors.

Updated Aug 26, 2025
One-click install
npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill editor-application-set-state-infotechsrealm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: editor-application-set-state
Source: https://github.com/infotechsrealm/PanicAtThePond/tree/main/.claude/skills/editor-application-set-state
Command: npx skills add https://github.com/infotechsrealm/PanicAtThePond --skill editor-application-set-state-infotechsrealm

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill simplifies the management of Unity Editor's Playmode, allowing you to start, stop, or pause Playmode efficiently, while ensuring a smooth workflow by checking for compilation errors.

Core Features & Use Cases

  • Playmode Control: Start, stop, or pause Unity Editor's Playmode.
  • Error Handling: Throws an error if the project has compilation errors, ensuring that Playmode is only manipulated when safe.
  • State Inspection: Use 'editor-application-get-state' to inspect the current state before changing it.
  • Use Case: When developing a Unity project, you can quickly start Playmode without the risk of encountering errors due to compilation issues.

Quick Start

To start Playmode, use the following command: unity-mcp-cli run-tool editor-application-set-state --input '{"isPlaying": true, "isPaused": false}'

Frequently Asked Questions about editor-application-set-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Editor Playmode controls?

You can automate Unity Editor Playmode controls by running a CLI command that starts, stops, or pauses Playmode. This requires access to Unity project files and the Editor to execute the state change.

Can I start Unity Playmode without encountering compilation errors?

Yes, you can start Unity Playmode safely because the process checks for compilation errors before applying changes. It throws an error if compilation issues exist, ensuring Playmode is only manipulated when safe.

How do I check the current Unity Playmode state before changing it?

To check the current Unity Playmode state before changing it, you should use the 'editor-application-get-state' command. This allows you to inspect the existing state and ensure precise control over your workflow.

What is the best way to pause Unity Playmode from the command line?

The best way to pause Unity Playmode from the command line is to execute the state control tool with the 'isPaused' parameter set to true. This provides precise, automated Playmode management for your project.

Does Unity Playmode automation work if my project has compilation errors?

No, Unity Playmode automation does not work if your project has compilation errors. The tool includes error handling that throws an error if compilation issues are detected, preventing unsafe state changes.

Do I need Unity installed to automate Playmode control?

Yes, you need Unity installed because the automation requires direct access to Unity project files and the Editor. The tool interacts directly with the Editor application to manage the Playmode state.