Agent Skills by Jallard
Showing 28 vetted skills indexed across 1 GitHub repositories.
physics-matter
Implement Matter.js rigid bodies, constraints, and sensors in Phaser 4 scenes.
scenes
Manage Phaser multi-scene lifecycles, transitions, and cross-scene communication.
input-keyboard-mouse-touch
Manage keyboard, mouse, touch, and gamepad input in Phaser 4 scenes.
groups-and-containers
Organize Phaser 4 game objects using Groups, Containers, and Layers.
loading-assets
Guide Phaser 4 Loader usage for preloading images, audio, JSON, and tilemaps.
tilemaps
Load Tiled JSON, CSV, or arrays into Phaser 4 tilemaps with layers and collisions.
time-and-timers
Orchestrate time-based events in Phaser 4 with clocks, timer events, and timelines.
physics-arcade
Configure Arcade Physics in Phaser 4 scenes with bodies, velocity, gravity, and collisions.
actions-and-utilities
Batch-apply Phaser Actions to arrays of Game Objects for layout and property updates.
tweens
Orchestrate property animations over time in Phaser 4 scenes.
curves-and-paths
Create, render, and animate sprites along mathematical curves in Phaser 4.
particles
Configure Phaser 4 particle emitters with zones, gravity wells, and callbacks.
v3-to-v4-migration
Migrate Phaser v3 projects to Phaser 4 with a structured checklist.
filters-and-postfx
Apply Phaser 4 post-processing filters to scenes and game objects.
cameras
Coordinate Phaser 4 cameras for viewports, scrolling, and effects.
game-object-components
Document Phaser 4 Game Object components and their mixin system for reference.
v4-new-features
Catalog Phaser 4 features and migration guidance from v3.
text-and-bitmaptext
Render and style Text and BitmapText objects in Phaser 4.
audio-and-sound
Manage audio loading, playback, and controls in Phaser 4 games.
sprites-and-images
Create and manage Sprites and Images in Phaser 4 scenes.
render-textures
Coordinate off-screen rendering workflows for Phaser 4 using RenderTexture and DynamicTexture.
events-system
Coordinate Phaser 4 events across scenes and game objects.
graphics-and-shapes
Draw and render 2D shapes in Phaser 4 using Graphics and Shape objects.
geometry-and-math
Expose Phaser 4 geometry classes, math helpers, and intersection tests.