v4-new-features

Catalog Phaser 4 features and migration guidance from v3.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/jallard-007/jallard-ca-server --skill v4-new-features-jallard-007
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: v4-new-features
Source: https://github.com/jallard-007/jallard-ca-server/tree/main/.github/skills/v4-new-features
Command: npx skills add https://github.com/jallard-007/jallard-ca-server --skill v4-new-features-jallard-007

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Phaser developers need a centralized, learnable reference to the latest Phaser 4 features to accelerate learning and migration from v3.

Core Features & Use Cases

  • Discover new game objects and rendering concepts like CaptureFrame, Gradient, Noise, SpriteGPULayer, TilemapGPULayer, Lighting, and RenderSteps.
  • Understand how Filters and RenderNodes replace older pipelines and FX.
  • Use migration guidance to convert v3 code to v4, and explore tint modes.

Quick Start

Review the v4-new-features SKILL.md and related guides to explore the new features and migration paths.

Frequently Asked Questions about v4-new-features

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate my Phaser 3 game code to Phaser 4?

Migrate Phaser 3 code to Phaser 4 by following the cataloged migration guidance to convert pipelines, replace older FX with Filters and RenderNodes, and update tint modes across your game objects.

What are RenderNodes and how do they replace older pipelines in Phaser 4?

RenderNodes in Phaser 4 replace older rendering pipelines and FX by providing a flexible structure for rendering operations, allowing you to build complex visual effects like Filters more efficiently.

How do SpriteGPULayer and TilemapGPULayer work in Phaser 4?

SpriteGPULayer and TilemapGPULayer are new game objects in Phaser 4 that leverage GPU processing for rendering sprites and tilemaps, significantly improving rendering performance for large numbers of objects.

Can I use CaptureFrame and Gradient in Phaser 4 for custom rendering?

Yes, CaptureFrame and Gradient are new rendering concepts in Phaser 4 that allow you to capture specific frames and apply gradient effects, expanding your options for custom visual designs and game mechanics.

Does Phaser 4 change how Lighting and tint modes are handled compared to v3?

Phaser 4 introduces new Lighting and RenderSteps features alongside updated tint modes, offering more advanced control over scene lighting and object coloring than the previous v3 implementation.