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KodingVibes

Official

@kodingvibes · Chile

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16Public Repos
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34Published Skills

Comunidad de desarrolladores enfocada en la excelencia técnica, la colaboración real y la construcción de software sólido. 🚀

Skills Distribution
DomainUI/UX & Crea...Phaser 4 Game Engine (45%)Three.js 3D Render.. (30%)Phaser 3 Game Deve.. (15%)Knowledge Formatti.. (10%)

Agent Skills by KodingVibes

Showing 34 vetted skills indexed across 1 GitHub repositories.

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threejs-lighting

Configure Three.js lights, shadows, and image-based environment lighting for 3D scenes.

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threejs-interaction

Implements raycasting, camera controls, and mouse/touch input handling for interactive Three.js scenes.

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threejs-postprocessing

Implements Three.js post-processing effects using EffectComposer, bloom, DOF, and custom screen-space shaders.

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threejs-loaders

Load GLTF models, textures, and HDR environments in Three.js applications.

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threejs-animation

Implements keyframe, skeletal, morph target, and blended animations in Three.js scenes.

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threejs-textures

Configure and manage Three.js textures including UV mapping, environment maps, and render targets.

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threejs-materials

Configure Three.js materials including PBR, toon, and custom GLSL shaders for mesh styling.

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physics-matter

Implements Matter.js rigid-body physics in Phaser 4 games.

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input-keyboard-mouse-touch

Implements keyboard, mouse, touch, drag-and-drop, and gamepad input handling in Phaser 4 scenes.

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groups-and-containers

Organizes Phaser 4 game objects using Groups, Containers, and Layers with pooling and transforms.

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loading-assets

Loads images, audio, atlases, tilemaps, and fonts through the Phaser Loader plugin.

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tilemaps

Create and manage Phaser 4 tilemaps from Tiled JSON with layers, collision, and tile queries.

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time-and-timers

Implements timers, delayed calls, and timeline event sequencing in Phaser 4 scenes.

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physics-arcade

Implements Arcade Physics in Phaser 4 including velocity, gravity, collisions, and collision categories.

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actions-and-utilities

Applies Phaser 4 batch actions and utility functions to arrays of game objects.

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tweens

Animates object properties over time using Phaser 4 TweenManager, easing, chains, and stagger.

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curves-and-paths

Creates and manipulates curves, paths, and path-following sprites in Phaser 4.

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particles

Create and configure particle effects in Phaser 4 using ParticleEmitter, zones, and gravity wells.

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filters-and-postfx

Applies GPU-based visual filters and post-processing effects to Phaser 4 game objects and cameras.

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cameras

Implements Phaser 4 camera controls including effects, follow, zoom, bounds, and viewports.

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game-object-components

Documents Phaser 4 Game Object component mixins including Transform, Alpha, Tint, Depth, and Filters.

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v4-new-features

Documents Phaser 4 rendering features including Filters, RenderNodes, GPU layers, and new game objects.

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audio-and-sound

Implements audio loading, playback, and spatial sound in Phaser 4 games.

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loop-architect

Designs agent loops with typed verification, cross-model review gates, and portable YAML artifacts.

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Advanced

Frequently Asked Questions About KodingVibes

FAQPage Schema
What tasks can I accomplish using KodingVibes's skills?▼

You can build complete 2D Phaser games (scenes, sprites, tweens, physics, audio, cameras, tilemaps, input) and Three.js 3D scenes (shaders, lighting, geometry, materials, textures, loaders, animation, raycasting interaction). Two additional skills cover OKF knowledge bundle creation and agent loop design.

Who are KodingVibes's skills designed for?▼

They target web game developers and creative coders working in JavaScript or TypeScript. Phaser skills serve 2D game engineers handling sprites, physics, and scene management, while Three.js skills serve graphics engineers writing GLSL shaders, configuring lighting, and building interactive 3D experiences.

What runtime environment do these skills require?▼

Phaser 3 project scaffolding assumes Node.js/npm or an existing browser bundler, with games running in the browser via canvas or WebGL renderers. Phaser 4 and Three.js skills apply to browser-based JavaScript/TypeScript projects using the respective framework versions.

Are KodingVibes's skills open source?▼

Yes. The Phaser skill is MIT licensed by OpusGameLabs, the loop-architect skill is MIT licensed (reinterpreted from Kevin Simback's Looper), and the okf-open-knowledge-format skill is Apache-2.0 licensed. All are free to use under their stated licenses.

What prerequisites do the Phaser and Three.js skills assume?▼

Phaser 3 skills assume JavaScript or TypeScript projects with Node.js/npm or a browser bundler. Phaser 4 skills target the v4 API including new RenderNodes and GPU layers, with a separate migration path from v3. Three.js skills assume familiarity with scene graphs, cameras, and renderers.