What problem does it solve? Positioning, styling, and transforming dozens of game objects one by one in Phaser 4 is repetitive and error-prone. This Skill provides the complete Phaser.Actions namespace plus Array, Object, and String utilities so you can perform batch operations on groups of game objects in a single call. ## Core Features & Use Cases - Batch Property Operations: Set or increment x, y, alpha, scale, rotation, tint, and depth across entire arrays of game objects with optional per-item step values. - Geometry-Based Placement: Arrange sprites on circles, lines, rectangles, triangles, and ellipses, or scatter them randomly within geometric bounds. - Grid Layout and Alignment: Use GridAlign, AlignTo, and FitToRegion to build structured layouts for UI elements, enemy formations, or item grids. - Use Case: Imagine spawning 20 collectible gems. Use GridAlign to arrange them in a 5x4 grid, Spread to fade their alpha from 0 to 1, and IncX to stagger their positions, all without writing a single loop. ## Quick Start Ask the AI to arrange a group of Phaser sprites into a grid layout and distribute their alpha values evenly using Phaser.Actions.