sprites-and-images

Community

Craft and manage Phaser Sprites and Images.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Creating and manipulating Sprites and Images in Phaser 4 can require juggling multiple APIs and lower-level details. This Skill provides a cohesive approach that unifies creation, transform, and rendering aspects under a consistent API and component system.

Core Features & Use Cases

  • Factory methods for creating Sprites and Images (this.add.sprite, this.add.image) with built-in transform support (position, scale, rotation).
  • Texture and frame management, tinting, alpha, origin, depth, and the component mixin system that applies common behavior across objects.
  • Use Case: rapidly assemble characters with static or animated visuals, apply consistent rendering order, and reuse component-driven capabilities across different game objects.

Quick Start

Instantiate a sprite in a scene with this.add.sprite(x, y, 'player', 'idle-0') and chain common setup calls like setPosition, setScale, and setTint.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sprites-and-images
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#sprites-and-images

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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