sprites-and-images
CommunityCraft and manage Phaser Sprites and Images.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating and manipulating Sprites and Images in Phaser 4 can require juggling multiple APIs and lower-level details. This Skill provides a cohesive approach that unifies creation, transform, and rendering aspects under a consistent API and component system.
Core Features & Use Cases
- Factory methods for creating Sprites and Images (this.add.sprite, this.add.image) with built-in transform support (position, scale, rotation).
- Texture and frame management, tinting, alpha, origin, depth, and the component mixin system that applies common behavior across objects.
- Use Case: rapidly assemble characters with static or animated visuals, apply consistent rendering order, and reuse component-driven capabilities across different game objects.
Quick Start
Instantiate a sprite in a scene with this.add.sprite(x, y, 'player', 'idle-0') and chain common setup calls like setPosition, setScale, and setTint.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sprites-and-images Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#sprites-and-images Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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