Raphaelle Roy
Community@raphe-dev · Quebec
Node.js enthusiast. I'm in love with Vue
Agent Skills by Raphaelle Roy
Showing 27 vetted skills indexed across 1 GitHub repositories.
physics-matter
Integrate Matter.js physics with rigid bodies, joints, and collision filtering into Phaser 4 scenes.
scenes
Orchestrate Phaser 4 scene lifecycles, transitions, and SceneManager interactions.
input-keyboard-mouse-touch
Consolidates Phaser 4 keyboard, mouse, touch, pointer, drag-drop hit area and gamepad input handling into one scene-scoped API.
groups-and-containers
Group game objects with Phaser.GameObjects.Group, Container, and Layer APIs.
loading-assets
Load and manage external assets in Phaser 4 games using the Loader plugin.
tilemaps
Load Tiled JSON, CSV, or array maps into Phaser 4 and configure tile collisions.
time-and-timers
Coordinate Phaser 4 timers, timelines, and clock-based events across scenes.
physics-arcade
Configure Arcade Physics in Phaser 4 for movement, collisions, gravity, and world bounds.
actions-and-utilities
Apply Phaser GridAlign, Spread, and geometry-based placement to arrays of Game Objects.
tweens
Animate Phaser 4 game object properties with tweens, chains, and easing.
curves-and-paths
Coordinate curves and path following for Phaser 4 scenes.
particles
Create Phaser 4 particle emitters with flow and explode modes.
filters-and-postfx
Apply bloom, blur, glow, and custom shaders to Phaser 4 objects and cameras.
cameras
Manage multiple Phaser 4 cameras for viewport, scrolling, and effects.
game-object-components
Apply shared component mixins to Phaser 4 game objects.
v4-new-features
Educate developers on Phaser 4 game objects and rendering architecture.
text-and-bitmaptext
Render canvas-based Text and BitmapText in Phaser 4 scenes.
audio-and-sound
Automate audio loading, playback, and global control in Phaser 4 games.
sprites-and-images
Create and manipulate Phaser 4 Sprites and Images with transforms, tint, alpha, origin, and depth.
render-textures
Draw game objects to off-screen textures using Phaser 4 RenderTexture and DynamicTexture APIs.
events-system
Manage Phaser 4 EventEmitter communication across scenes and game systems.
graphics-and-shapes
Draw shape primitives and graphics in Phaser 4 using Graphics and Shape objects.
geometry-and-math
Provide geometry classes and math utilities for Phaser 4 games.
game-setup-and-config
Bootstrap Phaser 4 games with GameConfig renderer, canvas, and scaling options.