tilemaps

Community

Master Phaser 4 tilemaps: load, layers, collisions.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Phaser tilemaps can be complex to load, render, and collide correctly across different tilemap formats; this skill consolidates the workflow.

Core Features & Use Cases

  • Load Tiled JSON, CSV, or array-based maps into Phaser 4
  • Create and manage multiple layers (CPU and GPU) with proper collision, properties, and rendering
  • Support for isometric, orthogonal, hexagonal layouts; handle camera culling and dynamic tiles for gameplay scenarios
  • Use cases include platformers, top-down maps, and procedurally-generated levels with tile properties

Quick Start

Preload a Tiled JSON map and its tileset, then create a tilemap layer and enable collision properties for gameplay.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: tilemaps
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#tilemaps

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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