physics-arcade

Enable Arcade Physics in Phaser 4 games with sprite and group physics.

Updated Jun 23, 2026
One-click install
npx skills add https://github.com/Joshua-Allen/stake-engine-game-dev --skill physics-arcade-joshua-allen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: physics-arcade
Source: https://github.com/Joshua-Allen/stake-engine-game-dev/tree/main/skills/physics-arcade
Command: npx skills add https://github.com/Joshua-Allen/stake-engine-game-dev --skill physics-arcade-joshua-allen

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of incorporating Arcade Physics into Phaser 4 games, enabling you to create dynamic and engaging physics-based interactions with minimal setup.

Core Features & Use Cases

  • Arcade Physics Setup: Facilitates quick enabling of Arcade Physics in Phaser 4 games.
  • Sprite and Group Physics: Supports adding physics to sprites and groups for collision detection and motion.
  • World Boundaries: Configures world boundaries to control the movement of game objects.
  • Use Case: Whether you're developing a platformer or a puzzle game, this Skill can help you implement physics-based interactions like gravity, bounce, and collision detection.

Quick Start

Use the physics-arcade skill to enable Arcade Physics for your game and apply it to your player sprite.

Frequently Asked Questions about physics-arcade

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enable Arcade Physics in Phaser 4?

Arcade Physics in Phaser 4 is enabled by activating the physics system and applying it to your sprites and groups. This Skill streamlines that setup process for collision detection and motion.

Can I use this to set up collision detection for sprite groups?

Collision detection for sprite groups is fully supported. You can add physics to both individual sprites and entire groups to manage dynamic interactions and motion within your game.

Does this work for configuring world boundaries in platformer games?

Configuring world boundaries is a core feature supported here. It allows you to control the movement of game objects, making it suitable for physics-based platformers and puzzle games.

Do I need the Phaser library installed to use this physics setup?

The Phaser library must be present in your project environment. This Skill requires Phaser to function and is specifically designed to be compatible with Phaser 4 game development.

What is the best way to implement gravity and bounce in Phaser 4?

Implementing gravity and bounce in Phaser 4 is done by enabling Arcade Physics. This Skill provides the necessary setup to easily apply these physics-based interactions to your game objects.