physics-arcade
CommunityArcade Physics for fast, responsive Phaser games.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Arcade Physics in Phaser 4 provides a robust, ready-to-use physics system for managing movement, collisions, gravity, and world bounds in 2D games, eliminating the need to implement physics from scratch.
Core Features & Use Cases
- Enable both dynamic and static bodies, collisions and overlaps, and per-body properties like bounce, gravity, and drag.
- Manage world bounds, groups, and collision categories to build complex interactions in platformers, shooters, and puzzles.
- Use the provided World, Body, StaticBody APIs to craft responsive player movement, platform collisions, and triggers in various scenes.
Quick Start
Create a dynamic player sprite, a static platform, and enable Arcade Physics in the game config to observe gravity-driven movement and collisions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-arcade Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#physics-arcade Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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