physics-arcade

Configure Arcade Physics for sprites and images in Phaser 4 games.

Updated May 16, 2026
One-click install
npx skills add https://github.com/ckyeon/claude-code-settings --skill physics-arcade-ckyeon
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: physics-arcade
Source: https://github.com/ckyeon/claude-code-settings/tree/main/project-templates/phaser/.claude/skills/physics-arcade
Command: npx skills add https://github.com/ckyeon/claude-code-settings --skill physics-arcade-ckyeon

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires phaser, and includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the setup and integration of Arcade Physics into Phaser 4 games, making it simpler to add realistic movement and interaction.

Core Features & Use Cases

  • Arcade Physics Integration: Provides guidance on enabling and configuring Arcade Physics.
  • Dynamic Body Creation: Helps create and manipulate physics bodies for sprites and images.
  • Use Case: When building a platformer game in Phaser 4, this Skill shows you how to create a physics-enabled player and platform that react to player input and collisions.

Quick Start

Create a physics-enabled player character with collisions enabled and set to bounce when it hits the ground.

Frequently Asked Questions about physics-arcade

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enable Arcade Physics in Phaser 4 for sprite collisions?

To enable Arcade Physics in Phaser 4, you configure the physics system to support dynamic body creation for sprites and images, allowing physics-based motion, collision detection, and handling of world boundaries.

What is the process for creating a physics body for a sprite in Phaser 4?

Creating a physics body in Phaser 4 involves enabling Arcade Physics on a sprite or image, which immediately grants the game object physics-based motion and collision properties for interacting with other bodies.

Do I need the Phaser library installed to use Arcade Physics for game development?

Yes, you need the Phaser library installed because Arcade Physics is an integrated subsystem that requires the Phaser framework to function properly for configuring game physics and handling world boundaries.

How do I configure world boundaries and bounce for a player character in Phaser?

You configure world boundaries and bounce by enabling Arcade Physics on the player sprite, setting collision detection rules, and defining bounce properties so the character reacts when hitting the ground.

Can I use Arcade Physics to build a platformer game with collision detection in Phaser 4?

Yes, you can use Arcade Physics to build a platformer game in Phaser 4 by creating physics-enabled player and platform bodies that react to player input and accurately detect collisions.