geometry-and-math

Community

Master Phaser 4 geometry and math utilities.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Geometry and math utilities for Phaser 4 simplify creating and manipulating shapes, performing geometric tests, and performing common math tasks in games and visualizations, saving time and reducing boilerplate.

Core Features & Use Cases

  • Geometry classes such as Circle, Ellipse, Line, Polygon, Rectangle, and Triangle for data-only shapes with fast type checks and common methods for containment, perimeter points, random points, and positioning.
  • Comprehensive math utilities (Distance, Angle, Interpolation, Random, Vector2/Vector3, Matrix4) to support game logic, physics, and rendering calculations.
  • Intersection tests and helpers for fast collision checks and geometry-based logic (e.g., rectangle-circle overlap, line intersections, point containment).

Quick Start

Create a Rectangle and a Circle using Phaser.Geom and verify containment and basic intersection tests in a quick example.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-and-math
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#geometry-and-math

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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