v4-new-features
CommunityExplore Phaser 4's new features and rendering.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Learning and adopting Phaser 4's new features can be overwhelming without a structured guide that highlights the key game objects, rendering changes, and migration paths from v3.
Core Features & Use Cases
- Introduces new game objects like CaptureFrame, Gradient, Noise (multiple variants), SpriteGPULayer, and TilemapGPULayer for advanced visuals and performance.
- Adds new components such as Lighting and RenderSteps to enable sophisticated lighting and custom render workflows.
- Provides a unified rendering model with RenderNodes, plus new tint modes for flexible color effects and easier customization.
- Use cases include GPU-accelerated sprite layers, high-fidelity tilemaps, procedural gradients, and live frame captures for post-processing.
Quick Start
Inspect the v4-new-features skill to review the available game objects, components, and renderer concepts explained in the guide.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: v4-new-features Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#v4-new-features Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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