v4-new-features

Community

Explore Phaser 4's new features and rendering.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Learning and adopting Phaser 4's new features can be overwhelming without a structured guide that highlights the key game objects, rendering changes, and migration paths from v3.

Core Features & Use Cases

  • Introduces new game objects like CaptureFrame, Gradient, Noise (multiple variants), SpriteGPULayer, and TilemapGPULayer for advanced visuals and performance.
  • Adds new components such as Lighting and RenderSteps to enable sophisticated lighting and custom render workflows.
  • Provides a unified rendering model with RenderNodes, plus new tint modes for flexible color effects and easier customization.
  • Use cases include GPU-accelerated sprite layers, high-fidelity tilemaps, procedural gradients, and live frame captures for post-processing.

Quick Start

Inspect the v4-new-features skill to review the available game objects, components, and renderer concepts explained in the guide.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: v4-new-features
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#v4-new-features

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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