What problem does it solve?
Learning and adopting Phaser 4's new features can be overwhelming without a structured guide that highlights the key game objects, rendering changes, and migration paths from v3.
Core Features & Use Cases
- Introduces new game objects like CaptureFrame, Gradient, Noise (multiple variants), SpriteGPULayer, and TilemapGPULayer for advanced visuals and performance.
- Adds new components such as Lighting and RenderSteps to enable sophisticated lighting and custom render workflows.
- Provides a unified rendering model with RenderNodes, plus new tint modes for flexible color effects and easier customization.
- Use cases include GPU-accelerated sprite layers, high-fidelity tilemaps, procedural gradients, and live frame captures for post-processing.
Quick Start
Inspect the v4-new-features skill to review the available game objects, components, and renderer concepts explained in the guide.