audio-and-sound

Community

Add immersive Phaser audio with ease

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Centralizes and simplifies audio management in Phaser 4 games by providing a unified sound system that handles loading, playback, volume, panning, looping, markers, audio sprites, spatial audio, and autoplay policy unlocking.

Core Features & Use Cases

  • Unified sound management through this.sound, enabling play, add, pause, stop, and global control over volume, rate, and detune.
  • WebAudio vs HTML5 Audio support with automatic backend selection and spatial audio capabilities for WebAudio, plus fallbacks for HTML5.
  • Support for common patterns like fire-and-forget plays and retained references, including audio sprites, markers, and spatial cues that follow game objects.

Quick Start

Load audio assets in preload and start playback in create using the sound manager (e.g., this.sound.play('bgm') or this.sound.add('bgm') followed by play()).

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: audio-and-sound
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#audio-and-sound

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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