render-textures

Community

Draw to off-screen textures in Phaser 4.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Off-screen rendering of game content by enabling RenderTexture and DynamicTexture in Phaser 4, allowing you to draw and snapshot game objects to textures for HUDs, minimaps, or composites without altering the live scene.

Core Features & Use Cases

  • RenderTexture vs DynamicTexture: Create and manage textures that are either visible as a game object or shared across objects.
  • Draw, stamp, and capture: Compose scenes by drawing objects, stamping textures, and capturing them for later reuse.
  • Snapshots and minimaps: Produce pixel-accurate images of textures for screenshots, minimaps, or thumbnails.
  • Practical patterns: HUD overlays, off-screen generation, image processing, and reusable texture assets.

Quick Start

Create a RenderTexture and draw a sprite to it, then call render to flush the command buffer.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: render-textures
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#render-textures

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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