physics-matter
CommunityMaster Matter.js physics in Phaser 4.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides a comprehensive guide to integrating Matter.js physics into Phaser 4 games, enabling robust physics-based gameplay without piecemeal setup.
Core Features & Use Cases
- Full-body physics: manage rigid bodies, constraints, and composites to build complex characters and structures.
- Sensors and collision filtering: implement triggers, sensors, and bitmask-based collision logic for gameplay interactions.
- World configuration and debugging: configure gravity, bounds, sleeping, and visualize debug rendering for development and testing.
- Practical examples: from tilemap integration to mouse dragging, stacks, chains, and soft bodies.
Quick Start
Run a basic Matter-enabled scene in Phaser 4 by enabling matter physics and creating a dynamic body that reacts to gravity.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics-matter Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#physics-matter Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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