physics-matter

Community

Master Matter.js physics in Phaser 4.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides a comprehensive guide to integrating Matter.js physics into Phaser 4 games, enabling robust physics-based gameplay without piecemeal setup.

Core Features & Use Cases

  • Full-body physics: manage rigid bodies, constraints, and composites to build complex characters and structures.
  • Sensors and collision filtering: implement triggers, sensors, and bitmask-based collision logic for gameplay interactions.
  • World configuration and debugging: configure gravity, bounds, sleeping, and visualize debug rendering for development and testing.
  • Practical examples: from tilemap integration to mouse dragging, stacks, chains, and soft bodies.

Quick Start

Run a basic Matter-enabled scene in Phaser 4 by enabling matter physics and creating a dynamic body that reacts to gravity.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics-matter
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#physics-matter

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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