moss-physics
CommunityIntegrate Moss physics for game collision and movement.
Software Engineering#java#game-physics#collision-detection#entity-component-system#moss-physics#jmonkeyengine#zay-es
Authorassofohdz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill eliminates the steep learning curve and implementation errors when integrating the custom Moss physics library into the Subspace Infinity game, ensuring correct collision detection, physics simulation, and entity movement that matches the original Subspace Continuum experience.
Core Features & Use Cases
- Physics System Integration: Guides setup of the MPhysSystem core physics manager and physics space for the game's ECS architecture.
- Collision & Contact Handling: Provides implementation patterns for collision filtering, contact event processing, and friction correction for game entities like ships and projectiles.
- Entity Movement Configuration: Covers setup of physics body initializers, shape factories, and movement drivers for both player-controlled and AI-controlled entities.
- Use Case: When adding a new ship type to Subspace Infinity, use this Skill to correctly configure its physics shape, collision category, and movement impulses to replicate the original game's handling.
Quick Start
Use the moss-physics skill to implement collision detection and physics movement for a new player ship entity in the Subspace Infinity game.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: moss-physics Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#moss-physics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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