ue-collision-preset-auditor

Audit Unreal Engine collision channels, presets, and trace configurations for conflicts.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/buihuuloc/universal-ue-skills --skill ue-collision-preset-auditor
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-collision-preset-auditor
Source: https://github.com/buihuuloc/universal-ue-skills/tree/main/skills/ue-collision-preset-auditor
Command: npx skills add https://github.com/buihuuloc/universal-ue-skills --skill ue-collision-preset-auditor

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers identify and resolve issues within Unreal Engine's complex collision channel and preset configurations, preventing unexpected physics interactions and ensuring robust game logic.

Core Features & Use Cases

  • Collision Audit: Analyzes channel configurations, preset assignments, and trace channel usage.
  • Conflict Detection: Identifies overlapping response patterns and missing configurations.
  • Optimization Suggestions: Provides recommendations for unused channels and redundant presets.
  • Use Case: When debugging why a projectile isn't hitting a specific enemy type, use this Skill to audit the relevant collision presets and channels to pinpoint the misconfiguration.

Quick Start

Run a collision audit for the 'EnemyCharacter' preset.

Frequently Asked Questions about ue-collision-preset-auditor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
Why does my projectile pass through an enemy in Unreal Engine?

Unreal Engine projectile collisions fail when collision channels and preset response matrices are misconfigured. Auditing object channel definitions and trace channel mappings pinpoints the conflicting physics interactions causing projectiles to ignore specific enemy types.

How do I audit Unreal Engine collision presets for physics debugging?

To audit Unreal Engine collision presets, analyze channel configurations, trace channel usage, and preset response matrices. This process detects overlapping response patterns and validates collision setups to ensure consistent physics behavior across game elements.

What is the best way to find unused collision channels in Unreal Engine?

The best way to find unused collision channels is to perform a collision audit that analyzes object channel definitions and trace channel mappings. This identifies redundant presets and provides optimization suggestions to streamline physics interactions.

Can I detect conflicting collision trace channels in my game development workflow?

Yes, you can detect conflicting collision trace channels by analyzing the preset response matrices and trace channel configurations. This identifies overlapping response patterns and missing configurations to resolve unexpected physics interactions.

When do I need to validate my Unreal Engine collision setup?

You need to validate your Unreal Engine collision setup when debugging physics interactions, ensuring consistent behavior across game elements, or experiencing unexpected projectile misses. Auditing resolves misconfigurations in object channel definitions and trace channel mappings.