ue-collision-preset-auditor

Audit Unreal Engine collision channels, presets, and response matrices.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-collision-preset-auditor-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-collision-preset-auditor
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/ue-collision-preset-auditor
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-collision-preset-auditor-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers identify and resolve issues within Unreal Engine's complex collision channel and preset configurations, preventing unexpected physics interactions and ensuring robust game logic.

Core Features & Use Cases

  • Collision Channel Auditing: Detects unused channels, potential conflicts, and missing response configurations.
  • Preset Validation: Verifies that all referenced collision presets exist and have complete response settings.
  • Trace Channel Analysis: Reports on trace channel usage and how actors respond to common trace types.
  • Use Case: When encountering unexpected physics behavior or debugging why certain objects pass through each other, use this Skill to get a comprehensive overview of your collision setup and pinpoint misconfigurations.

Quick Start

Run a collision audit for the 'EnemyCharacter' preset in the project.

Frequently Asked Questions about ue-collision-preset-auditor

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit collision presets in Unreal Engine for missing responses?

To audit collision presets in Unreal Engine, you need to analyze object channels, trace channels, and response matrices. This process verifies that referenced presets exist and detects missing response configurations or conflicts.

Why do actors pass through each other in Unreal Engine and how can I check collision channels?

Actors pass through each other due to misconfigured collision channels or response matrices. You can check your collision setup by auditing trace channel usage and verifying preset response settings to pinpoint configuration errors.

What is the best way to debug unexpected physics interactions in Unreal Engine?

The best way to debug unexpected physics interactions is performing a collision setup review. Auditing Unreal Engine collision channels and presets identifies unused configurations and traces channel usage to resolve conflicts.

Can I detect unused collision trace channels in my Unreal Engine project?

Yes, you can detect unused collision trace channels in an Unreal Engine project. A collision channel audit reports on trace channel usage, identifying unused channels and how actors respond to common trace types.

How do I validate collision preset response settings for a specific actor in Unreal Engine?

To validate collision preset response settings for a specific actor, run a collision audit on its preset. This verifies the preset exists and checks its response matrix against object and trace channels for conflicts.