Ather Labs
Official@sipherxyz · Vietnam
Develop amazing games with rich stories and fantastic gameplay
Agent Skills by Ather Labs
Showing 97 vetted skills indexed across 1 GitHub repositories.
ue-collision-preset-auditor
Audit Unreal Engine collision channels, presets, and response matrices.
read-uasset-deep
Parse Unreal Engine .uasset binary files to extract package details, name tables, imports, exports, and dependencies.
ue-trc-compliance-checker
Scan Unreal Engine C++ codebases for Sony PlayStation TRC compliance violations.
find-ref
Analyze .uasset references and GameplayTag usage in Unreal Engine projects.
ue-open-level-full-load
Open Unreal Engine levels with Data Layer and realm configurations.
live-coding-refresh
Trigger Unreal Engine Live Coding compilation via Ctrl+Alt+F11 keystroke.
create-sipher-ans
Generate C++ AnimNotifyState classes integrating GAS and UniversalDamage.
ue-gas-effect-builder
Generate Unreal Engine Gameplay Effect assets and C++ configurations for GAS.
stress-test
Automate Unreal Engine stress tests with gameplay recording and replay iterations.
ue-ai-coordinator-debugger
Debug AI combat coordination systems in Unreal Engine using verbose logging and debug visualizations.
ue-montage-sync-checker
Validate Unreal Engine animation montage section timing, notify placement, root motion curves, and slot alignment.
huli-feature
Orchestrate PRD-driven Unreal Engine 5.7 feature development from requirements to pull requests.
ue-weapon-data-validator
Validate Unreal Engine weapon DataAssets for damage curves, combo references, VFX links, and sound cues.
ue-combo-graph-validator
Validate Unreal Engine SipherComboGraph assets for flow, timing, and action errors.
ue-vfx-niagara-profiler
Analyze Unreal Engine Niagara particle systems for performance bottlenecks.
ue-boss-phase-validator
Validate Unreal Engine boss phase configurations, health thresholds, and behavior trees.
ue-game-bugs
Analyze GitHub issues and C++ code to fix Unreal Engine 5 bugs.
n2c-json-export
Export Unreal Engine Blueprint assets to NodeToCode JSON via the N2CExport commandlet.
boss-review
Audit Unreal Engine boss character assets against standardization checklists.
huli-bp-tools
Implement and refactor Unreal Engine 5.7 editor tools with Blueprint documentation generation.
ue-localization-scanner
Scan Unreal Engine projects for hardcoded strings and validate FText usage.
ue-hitbox-visualizer-export
Export hitbox visualization frames from Unreal Engine attack animations into image sequences.
engineering-health
Generate engineering team performance reports from commits and PRs.
github-create-pr
Create GitHub pull requests from git commits with metadata and templates.
Frequently Asked Questions About Ather Labs
FAQPage SchemaWhat specific tasks can engineers perform using these systems?▼
Engineers can perform automated C++ code compliance checks, validate Gameplay Ability System configurations, audit animation montage synchronization, and profile rendering performance. These systems also facilitate the migration of Blueprint assets to C++ and provide structured debugging for memory leaks and crash callstacks.
Which technical personas benefit from these capabilities?▼
These systems are designed for Unreal Engine technical artists, gameplay engineers, and performance optimization specialists. They are particularly useful for teams managing complex C++ codebases, requiring strict platform compliance, or needing to scale development through standardized asset validation and documentation.
What are the prerequisites for integrating these systems?▼
Integration requires an existing Unreal Engine 5 project environment, specifically configured for C++ development. Users must have access to the project's .uproject file, a compatible Windows development environment, and standard version control access to GitHub for issue tracking and pull request management.