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Ather Labs

Official

@sipherxyz · Vietnam

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36Public Repos
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97Published Skills

Develop amazing games with rich stories and fantastic gameplay

Skills Distribution
DomainDeveloper To...Unreal Engine Engi.. (50%)Performance & Comp.. (30%)C++ Asset Generation (20%)

Agent Skills by Ather Labs

Showing 97 vetted skills indexed across 1 GitHub repositories.

sipherxyzsipherxyz
1

ue-collision-preset-auditor

Audit Unreal Engine collision channels, presets, and response matrices.

Official
Intermediate
sipherxyzsipherxyz
1

read-uasset-deep

Parse Unreal Engine .uasset binary files to extract package details, name tables, imports, exports, and dependencies.

Official
Intermediate
sipherxyzsipherxyz
1

ue-trc-compliance-checker

Scan Unreal Engine C++ codebases for Sony PlayStation TRC compliance violations.

Official
Advanced
sipherxyzsipherxyz
1

find-ref

Analyze .uasset references and GameplayTag usage in Unreal Engine projects.

Official
Intermediate
sipherxyzsipherxyz
1

ue-open-level-full-load

Open Unreal Engine levels with Data Layer and realm configurations.

Official
Advanced
sipherxyzsipherxyz
1

live-coding-refresh

Trigger Unreal Engine Live Coding compilation via Ctrl+Alt+F11 keystroke.

Official
Basic
sipherxyzsipherxyz
1

create-sipher-ans

Generate C++ AnimNotifyState classes integrating GAS and UniversalDamage.

Official
Advanced
sipherxyzsipherxyz
1

ue-gas-effect-builder

Generate Unreal Engine Gameplay Effect assets and C++ configurations for GAS.

Official
Intermediate
sipherxyzsipherxyz
1

stress-test

Automate Unreal Engine stress tests with gameplay recording and replay iterations.

Official
Advanced
sipherxyzsipherxyz
1

ue-ai-coordinator-debugger

Debug AI combat coordination systems in Unreal Engine using verbose logging and debug visualizations.

Official
Advanced
sipherxyzsipherxyz
1

ue-montage-sync-checker

Validate Unreal Engine animation montage section timing, notify placement, root motion curves, and slot alignment.

Official
Intermediate
sipherxyzsipherxyz
1

huli-feature

Orchestrate PRD-driven Unreal Engine 5.7 feature development from requirements to pull requests.

Official
Advanced
sipherxyzsipherxyz
1

ue-weapon-data-validator

Validate Unreal Engine weapon DataAssets for damage curves, combo references, VFX links, and sound cues.

Official
Advanced
sipherxyzsipherxyz
1

ue-combo-graph-validator

Validate Unreal Engine SipherComboGraph assets for flow, timing, and action errors.

Official
Advanced
sipherxyzsipherxyz
1

ue-vfx-niagara-profiler

Analyze Unreal Engine Niagara particle systems for performance bottlenecks.

Official
Advanced
sipherxyzsipherxyz
1

ue-boss-phase-validator

Validate Unreal Engine boss phase configurations, health thresholds, and behavior trees.

Official
Advanced
sipherxyzsipherxyz
1

ue-game-bugs

Analyze GitHub issues and C++ code to fix Unreal Engine 5 bugs.

Official
Advanced
sipherxyzsipherxyz
1

n2c-json-export

Export Unreal Engine Blueprint assets to NodeToCode JSON via the N2CExport commandlet.

Official
Advanced
sipherxyzsipherxyz
1

boss-review

Audit Unreal Engine boss character assets against standardization checklists.

Official
Advanced
sipherxyzsipherxyz
1

huli-bp-tools

Implement and refactor Unreal Engine 5.7 editor tools with Blueprint documentation generation.

Official
Advanced
sipherxyzsipherxyz
1

ue-localization-scanner

Scan Unreal Engine projects for hardcoded strings and validate FText usage.

Official
Advanced
sipherxyzsipherxyz
1

ue-hitbox-visualizer-export

Export hitbox visualization frames from Unreal Engine attack animations into image sequences.

Official
Intermediate
sipherxyzsipherxyz
1

engineering-health

Generate engineering team performance reports from commits and PRs.

Official
Advanced
sipherxyzsipherxyz
1

github-create-pr

Create GitHub pull requests from git commits with metadata and templates.

Official
Advanced

Frequently Asked Questions About Ather Labs

FAQPage Schema
What specific tasks can engineers perform using these systems?

Engineers can perform automated C++ code compliance checks, validate Gameplay Ability System configurations, audit animation montage synchronization, and profile rendering performance. These systems also facilitate the migration of Blueprint assets to C++ and provide structured debugging for memory leaks and crash callstacks.

Which technical personas benefit from these capabilities?

These systems are designed for Unreal Engine technical artists, gameplay engineers, and performance optimization specialists. They are particularly useful for teams managing complex C++ codebases, requiring strict platform compliance, or needing to scale development through standardized asset validation and documentation.

What are the prerequisites for integrating these systems?

Integration requires an existing Unreal Engine 5 project environment, specifically configured for C++ development. Users must have access to the project's .uproject file, a compatible Windows development environment, and standard version control access to GitHub for issue tracking and pull request management.