ue-hitbox-visualizer-export

Export hitbox visualization frames from Unreal Engine attack animations into image sequences.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-hitbox-visualizer-export-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-hitbox-visualizer-export
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/ue-hitbox-visualizer-export
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-hitbox-visualizer-export-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill streamlines the process of reviewing and documenting combat hitboxes in Unreal Engine by exporting visualization frames into image sequences.

Core Features & Use Cases

  • Hitbox Visualization Export: Capture detailed frame-by-frame images of hitboxes during attack animations.
  • Combat Design Review: Facilitate in-depth analysis of hitbox timing, position, and coverage for game balance and design documentation.
  • Use Case: When designing a new character's attack, use this Skill to export a sequence of images showing the hitbox's active window, allowing designers to precisely tune its duration and range.

Quick Start

Export the hitbox visualization frames for the 'Player_LightAttack_01' montage.

Frequently Asked Questions about ue-hitbox-visualizer-export

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export combat hitbox visualization frames from Unreal Engine attack animations?

To export combat hitbox visualization frames from Unreal Engine attack animations, you can use this Skill to capture frame-by-frame image sequences of hitboxes during attack montages. It analyzes hitbox timing, position, and coverage for design review.

What is the best way to document hitbox timing and coverage for combat design review?

Documenting hitbox timing and coverage for combat design review is best handled by exporting frame-by-frame visualization images of active hitbox windows. This allows designers to precisely tune attack duration and range across animation montages.

Do I need the Unreal Engine C++ API to visualize and export hitboxes from animation montages?

Yes, visualizing and exporting hitboxes from animation montages requires the Unreal Engine C++ API for animation manipulation and debug rendering. This enables the extraction of precise hitbox position and timing data.

Can I analyze hitbox active windows across an entire Unreal Engine animation montage?

Yes, you can analyze hitbox active windows across an entire Unreal Engine animation montage. The Skill processes the montage to capture detailed frame-by-frame images showing the hitbox's active window for tuning.

Why does hitbox visualization export require debug rendering in Unreal Engine?

Hitbox visualization export requires debug rendering in Unreal Engine because the underlying C++ API relies on debug draw calls to capture the precise spatial volume and position of hitboxes during specific animation frames.