ue-combo-graph-validator

Validate Unreal Engine SipherComboGraph assets for flow, timing, and action errors.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-combo-graph-validator-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-combo-graph-validator
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/ue-combo-graph-validator
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-combo-graph-validator-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill helps developers identify and fix critical issues within Unreal Engine's SipherComboGraph assets, ensuring smooth and correct combat flow.

Core Features & Use Cases

  • Flow Validation: Detects dead ends, unreachable nodes, and infinite loops in combo sequences.
  • Timing Analysis: Flags issues with input windows, recovery frames, and animation synchronization.
  • Action Validation: Verifies the existence of referenced animations, abilities, and checks damage configurations.
  • Use Case: When a player's combo attacks aren't chaining correctly or an animation seems to cut off unexpectedly, use this Skill to pinpoint the exact node and timing issue in the combo graph.

Quick Start

Validate the combo graph asset named 'CG_PlayerCombos'.

Frequently Asked Questions about ue-combo-graph-validator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate Unreal Engine combo graphs for dead ends and unreachable nodes?

To validate combo graphs, the system parses graph nodes and transitions to detect dead ends, unreachable nodes, and infinite loops in combat sequences. This ensures smooth combat flow without broken chains.

Why does my Unreal Engine combo system cut off animations unexpectedly during combat?

Combo system animations cut off unexpectedly due to timing issues like input window mismatches or animation synchronization problems. Analyzing recovery frames and associated asset references pinpoints the exact node causing the failure.

Can I check Unreal Engine combo graphs for missing animation references and damage configurations?

You can check combo graphs by verifying the existence of referenced animations and abilities, while also checking damage configurations. This action validation ensures combat logic integrity across all linked assets.

What's the best way to debug input window mismatches in Unreal Engine combat flow?

The best way to debug input window mismatches is performing timing analysis on the SipherComboGraph asset. This flags issues with input windows, recovery frames, and animation synchronization to identify exact failures.

Are missing transitions in Unreal Engine combo systems automatically detected during validation?

Missing transitions in Unreal Engine combo systems are automatically detected during validation. The process parses graph nodes and transitions to ensure combat logic integrity and prevent broken combo chains.