ue-weapon-data-validator

Validate Unreal Engine weapon DataAssets for damage curves, combo references, VFX links, and sound cues.

1|1|Updated Dec 1, 2025
One-click install
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-weapon-data-validator-sipherxyz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ue-weapon-data-validator
Source: https://github.com/sipherxyz/universal-ue-skills/tree/main/skills/ue-weapon-data-validator
Command: npx skills add https://github.com/sipherxyz/universal-ue-skills --skill ue-weapon-data-validator-sipherxyz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill streamlines the process of ensuring weapon DataAssets in Unreal Engine are correctly configured, preventing bugs and balancing issues.

Core Features & Use Cases

  • Comprehensive Validation: Checks core data, damage, combos, VFX, and audio references.
  • Error Identification: Pinpoints missing fields, broken references, and out-of-range values.
  • Use Case: When developing a new weapon, use this Skill to automatically validate its damage curves, combo logic, and associated visual/audio assets before integration.

Quick Start

Validate the weapon DataAsset named 'DA_Sword_Basic'.

Frequently Asked Questions about ue-weapon-data-validator

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate Unreal Engine weapon DataAssets for missing fields and broken references?

Validate Unreal Engine weapon DataAssets by checking asset existence, field population, and reference integrity for damage curves, combos, VFX, and sound cues. This process identifies missing fields and broken references to prevent integration bugs.

What is the best way to check damage curves and combo logic before integrating a new weapon in Unreal Engine?

Checking damage curves and combo logic requires verifying specific configuration parameters and value ranges within the weapon DataAsset. This validation ensures damage scaling and combo references function correctly before game integration.

Can I use this validation process to debug out-of-range values in weapon stat configurations?

Yes, validating weapon stat configurations involves checking value ranges and field population to pinpoint out-of-range values. This debugging process ensures stat parameters are correctly configured and balanced.

Does validating weapon data check both visual and audio asset links in Unreal Engine?

Validating weapon data includes checking VFX links and sound cues to ensure visual and audio references exist and are intact. This comprehensive validation prevents broken asset references during gameplay.

How to automatically validate a weapon DataAsset named 'DA_Sword_Basic' in Unreal Engine?

Automatically validate a weapon DataAsset like 'DA_Sword_Basic' by running a validation check on its core data, damage, combos, VFX, and audio references. This identifies configuration issues before the weapon is integrated.

Why does my Unreal Engine weapon data fail validation after adding new combo references?

Weapon data validation fails when combo references have broken links or missing field population. The validation process checks reference integrity and specific combo configuration parameters to pinpoint these exact issues.