time-and-timers
CommunityMaster timers and time-based events in Phaser 4.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Time management in Phaser can be complex due to Clock, TimerEvent, and Timeline coordination. This Skill provides a clear, reusable approach to scheduling, pausing, and sequencing time-based actions across scenes.
Core Features & Use Cases
- Manage delayed actions with Clock's TimerEvent, including one-shot delays, repeats, and looping sequences.
- Sequence actions precisely with Timeline for cutscenes, wave spawns, and timed events.
- Pause, resume, and time-scale game-wide or per-timer for slow motion and speed-up scenarios.
Quick Start
In a Scene's create() method, use this.time.delayedCall(...) or this.time.addEvent(...) to schedule a one-shot or repeating timer.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: time-and-timers Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#time-and-timers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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