time-and-timers

Community

Master timers and time-based events in Phaser 4.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Time management in Phaser can be complex due to Clock, TimerEvent, and Timeline coordination. This Skill provides a clear, reusable approach to scheduling, pausing, and sequencing time-based actions across scenes.

Core Features & Use Cases

  • Manage delayed actions with Clock's TimerEvent, including one-shot delays, repeats, and looping sequences.
  • Sequence actions precisely with Timeline for cutscenes, wave spawns, and timed events.
  • Pause, resume, and time-scale game-wide or per-timer for slow motion and speed-up scenarios.

Quick Start

In a Scene's create() method, use this.time.delayedCall(...) or this.time.addEvent(...) to schedule a one-shot or repeating timer.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: time-and-timers
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#time-and-timers

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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