game-object-components
CommunityPhaser 4 game object components via mixins.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Phaser 4 game objects often require repeated behavior like transform, alpha, tint, origin, and depth management. This skill shows how to apply component mixins to compose reusable behaviors and reduce boilerplate.
Core Features & Use Cases
- Mixin-based components: Alpha, Transform, Tint, Origin, Depth, Flip, Mask, Lighting, GetBounds, and more, shared across renderable game objects.
- Consistent behavior across objects: Apply the same set of components to sprites, images, text, and containers to ensure uniform rendering logic.
- Use Case: Quickly extend a sprite with common behaviors by composing components to share functionality.
Quick Start
Attach and configure component mixins on a Phaser 4 GameObject to enable shared behaviors across objects.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-object-components Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#game-object-components Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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