game-object-components

Community

Phaser 4 game object components via mixins.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Phaser 4 game objects often require repeated behavior like transform, alpha, tint, origin, and depth management. This skill shows how to apply component mixins to compose reusable behaviors and reduce boilerplate.

Core Features & Use Cases

  • Mixin-based components: Alpha, Transform, Tint, Origin, Depth, Flip, Mask, Lighting, GetBounds, and more, shared across renderable game objects.
  • Consistent behavior across objects: Apply the same set of components to sprites, images, text, and containers to ensure uniform rendering logic.
  • Use Case: Quickly extend a sprite with common behaviors by composing components to share functionality.

Quick Start

Attach and configure component mixins on a Phaser 4 GameObject to enable shared behaviors across objects.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-object-components
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#game-object-components

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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