loading-assets
CommunityEffortless asset loading for Phaser games.
AuthorRaphe-dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Loading assets reliably in Phaser 4 is essential to avoid missing textures, audio, and data during game startup and runtime.
Core Features & Use Cases
- Comprehensive asset loading: images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and more, all queued in preload and cached globally for cross-scene access.
- Progress tracking and events: monitor load progress with per-file events to drive loading screens and handle errors gracefully.
- Flexible configuration: supports baseURL/path/prefix customization, file-type options, and runtime loading scenarios.
Quick Start
Queue assets in preload() using this.load.* methods to ensure they are ready when create() runs.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: loading-assets Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#loading-assets Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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