loading-assets

Community

Effortless asset loading for Phaser games.

AuthorRaphe-dev
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Loading assets reliably in Phaser 4 is essential to avoid missing textures, audio, and data during game startup and runtime.

Core Features & Use Cases

  • Comprehensive asset loading: images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and more, all queued in preload and cached globally for cross-scene access.
  • Progress tracking and events: monitor load progress with per-file events to drive loading screens and handle errors gracefully.
  • Flexible configuration: supports baseURL/path/prefix customization, file-type options, and runtime loading scenarios.

Quick Start

Queue assets in preload() using this.load.* methods to ensure they are ready when create() runs.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: loading-assets
Download link: https://github.com/Raphe-dev/phaser-cozy-mmo/archive/main.zip#loading-assets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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