koisama0411
Community@koisama0411
koisama0411 provides a project-agnostic action game (ACT) combat design methodology and industry knowledge base for characters, bosses, and monsters.
Agent Skills by koisama0411
Showing 1 vetted skills indexed across 1 GitHub repositories.
Frequently Asked Questions About koisama0411
FAQPage SchemaWhat tasks can I accomplish with koisama0411's act-combat-design skill?▼
You can design player characters, bosses, and monsters for 2D action games, producing review-ready combat design documents in markdown or HTML. It covers movesets, visual telegraphs, hit reactions, team composition, progression, hit-feel, and numerical baselines.
Who is the act-combat-design skill intended for?▼
It targets combat planners and game designers working on anime-style action games who need structured design documentation. Outputs are formatted for review by both planning and art teams, supporting character, boss, and monster design requests.
Does the skill force a specific combat system or framework?▼
No. The methodology is project-agnostic and does not preset any combat system. Moveset taxonomies, classification axes, telegraphs, and progression structures are defined by your own project using the provided conventions/TEMPLATE.md.
What reference knowledge is built into the skill?▼
It includes a character archetype library, a boss paradigm library, 46 meta-rules, a cross-game reference library covering over 70 titles, and engineering baselines for hit-feel, numerical tuning, and boss AI behavior.