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koisama0411

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@koisama0411

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koisama0411 provides a project-agnostic action game (ACT) combat design methodology and industry knowledge base for characters, bosses, and monsters.

Skills Distribution
DomainUI/UX & Crea...Game Combat Design (45%)Boss & Monster Enc.. (25%)Character Moveset .. (20%)Game Balance & Hit.. (10%)

Agent Skills by koisama0411

Showing 1 vetted skills indexed across 1 GitHub repositories.

Frequently Asked Questions About koisama0411

FAQPage Schema
What tasks can I accomplish with koisama0411's act-combat-design skill?

You can design player characters, bosses, and monsters for 2D action games, producing review-ready combat design documents in markdown or HTML. It covers movesets, visual telegraphs, hit reactions, team composition, progression, hit-feel, and numerical baselines.

Who is the act-combat-design skill intended for?

It targets combat planners and game designers working on anime-style action games who need structured design documentation. Outputs are formatted for review by both planning and art teams, supporting character, boss, and monster design requests.

Does the skill force a specific combat system or framework?

No. The methodology is project-agnostic and does not preset any combat system. Moveset taxonomies, classification axes, telegraphs, and progression structures are defined by your own project using the provided conventions/TEMPLATE.md.

What reference knowledge is built into the skill?

It includes a character archetype library, a boss paradigm library, 46 meta-rules, a cross-game reference library covering over 70 titles, and engineering baselines for hit-feel, numerical tuning, and boss AI behavior.