act-combat-design

Generates review-ready combat design documents for anime action-game characters and bosses.

89|13|Updated Jun 15, 2026
One-click install
npx skills add https://github.com/koisama0411/act-combat-design --skill act-combat-design-koisama0411
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: act-combat-design
Source: https://github.com/koisama0411/act-combat-design
Command: npx skills add https://github.com/koisama0411/act-combat-design --skill act-combat-design-koisama0411

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve? Designing playable characters and bosses for anime/action games is usually ad-hoc and undocumented. This Skill turns it into a repeatable 6-phase workflow that produces review-grade design documents (markdown plus interactive HTML) and production resource requirement sheets, without imposing any fixed combat system on your project. ## Core Features & Use Cases - Project-agnostic conventions first: Phase 0 establishes your project's own moveset, telegraph language, hit-react states, frame rate, team model, and progression via conventions/TEMPLATE.md before any design begins. - Character and Boss design workflows: Collect design inputs, produce a high-level framework (with mandatory human confirmation), expand per-skill details, then break down action frames, VFX requirements, and program needs. - Industry knowledge base: 23 Chinese reference documents covering character archetypes, boss paradigms, 46 meta-rules, a 70+ game cross-reference library, hit-feel parameters, damage formulas, and boss AI baselines. - Dual output directions: Review-grade interactive HTML documents for planners/artists to critique, plus per-asset resource requirement tables (markdown or xlsx via Windows scripts) for production. - Use Case: Tell the agent "design a polearm character for my gacha game" — it loads your conventions, proposes a core mechanic and framework for your approval, then delivers a full design doc with operation-loop diagrams, constellation progression, and a resource requirements spreadsheet. ## Quick Start Fill in conventions/TEMPLATE.md with your project's combat rules, then tell the AI "design a character named XXX" or "design a boss named XXX" and follow the 6-phase workflow.

Frequently Asked Questions about act-combat-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design an action game character with AI?

Define your project's combat conventions in conventions/TEMPLATE.md, then ask the agent to design your character. It follows a 6-phase workflow: collect inputs, propose a high-level framework for your approval, expand each skill, and break down action frames and VFX requirements.

How do I design a boss fight with phases and AI behavior?

Use the boss branch of the workflow: provide the boss concept and archetype, confirm a staged framework (P1/P2/P3 with HP ranges and core loops), then get a skill detail table with counterplay, AI combo strategies, and action/VFX/program requirements.

Does this skill work with ChatGPT or only Claude Code?

It works with any agent. Claude Code loads it as an auto-triggered skill; GPT, Claude.ai, and Cursor load SKILL.md plus references as knowledge files with the ready-to-paste system prompt from USAGE.md.

Does it force a specific combat system like fixed movesets or gacha mechanics?

No. The methodology is project-agnostic: moveset structure, telegraph language, hit-react states, frame rate, team model, and progression are all defined by your project in the conventions template, not imposed by the skill.

Can I generate the resource requirements xlsx on macOS or Linux?

No. The xlsx generation scripts use PowerShell with Excel COM and are Windows-only. On other platforms, use the markdown resource requirements template, which contains the same per-asset content.

What language is the knowledge base written in?

The 23 reference documents are written in Chinese, while entry documents (README, USAGE, SKILL.md) are bilingual Chinese-English. The agent responds in the user's language.